| 
 
  
  
  
  
  
  
Introduction 
Gaming screens are certainly a big focus in the 
monitor market at the moment, spurred on by the arrival of new variable refresh 
rate technologies from NVIDIA (G-sync) and AMD (FreeSync). Over the last year 
we've seen fast TN Film gaming screens released with new 27" 2560 x 1440 panels. 
The 
Asus ROG Swift PG278Q and
BenQ XL2730Z spring to mind as two excellent gaming screens built around 
this resolution, and combining it with variable refresh rate support. As well as 
developments in the TN Film gaming space we've also finally seen the release of 
high refresh rate IPS-type panels, in the form of models like the
Acer XB270HU and
Asus MG279Q - again with G-sync and FreeSync respectively. These have 
brought about some positive changes in the gaming space, finally allowing users 
to experience the benefits of IPS technology from a gaming display. 
Also within the last year we've seen a steady 
increase in new ultra-wide screens offering 21:9 aspect ratios and some large 
screen sizes up to 34". Normal flat models like the
LG 34UM95 were followed by a new breed of curved 34" screens like the
Dell U3415W for instance. The ultra-wide screens have attracted a lot of 
interest from users as a good substitute for dual-screen operation, while also 
offering a very interesting possibility for multimedia and gaming thanks to 
their format and high 3440 x 1440 resolutions. Curved screens provide some 
immersion improvements (in our opinion) and feel a little more comfortable than 
flat models given their size and width.  
A few manufacturers are now starting to invest in 
34" screens which are specifically being targeted at gamers. The first to be 
released was the 
Acer Predator XR341CK, a 34" curved screen built around an 
IPS panel and supporting AMD FreeSync variable refresh rate technology and a 
maximum refresh rate boosted to 75Hz. We tested that a few months ago although 
it's still to be released in the UK at the time of writing this. We now 
have their G-sync equivalent with us for a full review, which is called the 
Predator X34. Some aspects of the design have been changed, and the refresh rate 
has even been boosted from the 75Hz offered on the XR341CK, to a reported 100Hz 
maximum. This is an "overclocked" refresh rate function which we will 
investigate during the course of this review. The X34 supports NVIDIA G-sync 
instead of AMD FreeSync, and so the retail price is a little higher than the 
XR341CK because of the additional G-sync module which is built in to the 
monitor. There is sadly no ULMB mode or 3D vision support on this model, but 
G-sync V II has allowed Acer to add an HDMI input at least where older G-sync 
screens were limited to DisplayPort only. 
If you appreciate the review 
and enjoy reading and like our work, we would welcome a 
donation 
to the site to help us continue to make quality and detailed reviews for you. We 
worked overtime to bring you this review nice and quickly as we know how excited 
people were to see how this screen performs.  
  
    
      | 
       
		Check Pricing and Buy - Direct Links 
       | 
     
    
      | 
       
      
      Amazon USA  |
      Amazon UK  | 
      
      Overclockers UK  | 
      Amazon GER  |
      Amazon CAN 
       | 
     
    
      | 
       
		TFTCentral is a participant 
		in the Amazon Services LLC Associates Programme, an affiliate 
		advertising programme designed to provide a means for sites to earn 
		advertising fees by advertising and linking to Amazon.com, Amazon.co.uk, 
		Amazon.de, Amazon.ca and other Amazon stores worldwide. We also 
		participate in a similar scheme for Overclockers.co.uk.  | 
     
   
 
  
   
  
  
Specifications and Features 
The following table gives detailed information 
about the specs of the screen: 
  
  
    | 
     
    Monitor 
    Specifications   | 
   
  
    | 
     
    Size  | 
    
     
    34"WS (87 cm)  | 
    
     
    Panel Coating  | 
    
     
    
    Light AG coating  | 
   
  
    | 
     
    Aspect Ratio  | 
    
     
    21:9  | 
    
     
    
    Interfaces  | 
    
    
    
      1x DisplayPort 1.2a  
      1x HDMI 1.4  
     | 
   
  
    | 
     
    
    Resolution  | 
    
     
    3440 x 1440  | 
   
  
    | 
     
    Pixel Pitch  | 
    
     
    
    0.233 mm  | 
    
     
    Design 
    
    colour  | 
    
     
    Matte black bezel with dark silver aluminium 
    trim, and dark silver aluminium stand  | 
   
  
    | 
     
    
    Response Time  | 
    
     
    4ms G2G  | 
    
     
    
    Ergonomics  | 
    
     
    
    Tilt, 130mm height  | 
   
  
    | 
     
    Static Contrast Ratio  | 
    
     
    
    1000:1  | 
   
  
    | 
     
    
    Dynamic Contrast Ratio  | 
    
     
    100 million:1  | 
    
     
    
    VESA Compatible  | 
    
     
    
    Yes 100mm  | 
   
  
    | 
     
    
    Brightness  | 
    
     
    300 cd/m2  | 
    
     
    
    
    Accessories  | 
    
     
    Power brick and cable, DisplayPort, HDMI and USB cables  | 
   
  
    | 
     
    
    Viewing Angles  | 
    
     
    178 / 178  | 
   
  
    | 
     
    
    Panel Technology  | 
    
     
    LG.Display AH-IPS  | 
    
     
    
    Weight  | 
    
     
    
    net: 9.9Kg  | 
   
  
    | 
     
    
    Backlight Technology  | 
    
     
    
    W-LED  | 
    
     
    
    
    Physical Dimensions  | 
    
     
    
    
    (WxHxD) with stand: 
    825.1 x 455.9 - 585.9 x 309 mm  | 
   
  
    | 
     
    
    Colour Depth  | 
    
     
    
    1.07b  | 
   
  
    | 
     
    Refresh Rate  | 
    
     
    60Hz native 
    Up to 100z max overclocked 
    G-sync range 30 - 100Hz  | 
    
     
    Special 
    Features  | 
    
     
    
    4x 
    USB 3.0 ports (with charging capability), headphone port, NVIDIA 
    G-sync, 2x 
    7W speakers, ambient light system  | 
   
  
    | 
     
    Colour Gamut  | 
    
     
    Standard gamut 
    ~sRGB,  ~72% NTSC  | 
   
   
  
 
The Predator X34 offers a limited range of 
connectivity options given the use of a G-sync module. However, these have 
improved since the early G-sync capable screens which only featured a single 
DisplayPort interface. This model offers DP 1.2a and an additional HDMI 1.4 
input as well which is useful. The digital interfaces are HDCP certified for 
encrypted content and the video cables are provided in the box for DisplayPort 
and HDMI, along with a USB cable. Unlike the FreeSync XR341CK model, this X34 
does not feature PiP or PbP options due to the limited video interfaces. 
  
      
      Above: Acer 
Predator X34 boxed up 
The screen has an external power supply brick 
which comes 
packaged along with the power cable you need. There are also 4x USB 3.0 ports,  
located on the back of the screen next to the video and power 
connections. Two have charging capabilities as well. There are also some  2x 7W 
DTS sound integrated speakers, but no further extras like card readers, ambient light sensors or human motion sensors 
provided as those are more aimed at office uses, while this is primarily a 
gaming screen.  
Below is a summary of the features and connections 
of the screen: 
  
  
    
      | 
       
      Feature  | 
      
       
      Yes / No  | 
      
       
      Feature  | 
      
       
      Yes / No  | 
     
    
      | 
       
      
      Tilt adjust  | 
      
       
      
         | 
      
       
      
      DVI  | 
      
       
      
         | 
     
    
      | 
       
      
      Height adjust  | 
      
       
      
         | 
      
       
      
      HDMI  | 
      
       
      
         | 
     
    
      | 
       
      
      Swivel adjust  | 
      
       
      
         | 
      
       
      
      D-sub  | 
      
       
      
         | 
     
    
      | 
       
      
      Rotate adjust  | 
      
       
      
         | 
      
       
      
      DisplayPort  | 
      
       
      
         | 
     
    
      | 
       
      
      VESA compliant  | 
      
       
      
         | 
      
       
      
      Component  | 
      
       
      
         | 
     
    
      | 
       
      
      USB 2.0 Ports  | 
      
       
      
         | 
      
       
      
      Composite  | 
      
       
      
         | 
     
    
      | 
       
      USB 3.0 Ports  | 
      
       
      
         | 
      
       
      
      Audio connection  | 
      
       
      
         | 
     
    
      | 
       
      
      Card Reader  | 
      
       
      
         | 
      
       
      
      HDCP Support  | 
      
       
      
         | 
     
    
      | 
       
      
      Ambient Light Sensor  | 
      
       
      
         | 
      
       
      MHL Support  | 
      
       
      
         | 
     
    
      | 
       
      Human Motion Sensor  | 
      
       
      
         | 
      
       
      
      Integrated Speakers  | 
      
       
      
         | 
     
    
      | 
       
      
      Touch Screen  | 
      
       
      
         | 
      
       
      PiP / PbP  | 
      
       
      
         | 
     
    
      | 
       
      Factory Calibration  | 
      
       
      
         | 
      
       
      Blur Reduction Mode  | 
      
       
      
         | 
     
    
      | 
       
      Hardware calibration  | 
      
       
      
         | 
      
       
      G-Sync  | 
      
       
      
         | 
     
    
      | 
       
      Uniformity correction  | 
      
       
      
         | 
      
       
      FreeSync  | 
      
       
      
         | 
     
   
  
 
  
  
  
   
  
  
Design and Ergonomics 
  
  
        
      
       
      
        
      
       
      
        
      Above: front views of the screen. Click for larger versions 
  
  
      The Predator X34 comes in a black and silver design 
      with a mixture of matte and glossy plastics used and some aluminium for 
      the base. The screen has a "borderless" black plastic edge around the 
      sides and top measuring ~1.5mm in thickness. Inside of that the panel also 
      has a ~11mm border before the image starts, giving a total of ~12.5mm 
      around the sides as a border. Along the bottom edge of the screen a matte 
      black plastic with a lined grid pattern on it. 
  
      
      
        
      
      Above: 
      Predator logo on front bottom bezel. Click for larger version 
  
      There is a dark silver aluminium style trim in the 
      middle as you can see from the picture above with a "Predator" logo on it. 
      There is no Acer designation on the screen front. This bottom edge of the 
      screen measures ~24.5mm in thickness (with the panel having an additional 
      ~2.5mm edge as well along the bottom). There is an almost-invisible power logo next to where the power LED 
      is in the bottom right hand corner. The power LED is very small and glows 
      blue during normal operation, amber in standby. The OSD control buttons 
      are located underneath the bottom edge in the right hand corner. 
  
      
      
       
      
        
      
       
      
        
      
      Above: rear 
      views of the screen. Click for larger versions 
  
      The back of the screen is a glossy black 
      plastic which attracts finger prints and dust quite easily. Although since 
      it's on the back of the screen it doesn't prove a problem when it's sat on 
      your desk really. From behind the screen looks pretty cool we think and we 
      liked the red trim of the cable tidy. The stand attaches at the back and is screwed in to 
      place by 4 screws (with little rubber covers) since the whole screen is 
      heavy and a quick release mechanism would probably not be sufficient to 
      keep it safe. We will look at the stand in a moment. The connections for 
      video etc are on the back of the screen near the bottom as you can see 
      from the above images.  
  
      
      
       
      
       
      
        
      
      Above: side 
      views of the screen. Click for larger versions 
  
      The screen itself is fairly thin given the 
      LED backlighting and external power supply. The stand however is very deep 
      and since it has a 3 pronged style you do need to have all 3 points on 
      your desk. Had it been a flat, square stand you could have in theory had 
      it overhanging the edge of the desk a bit (assuming you've got a wall 
      behind it) if you wanted to move it back a little bit. As it is, on fairly 
      shallow desks it sits quite a long way forward towards the user. The base 
      is 309mm (30.9cm) deep so you probably need a fairly deep desk to be able 
      to have it at a comfortable distance away. It looks stylish and pretty 
      sleek, but it was a bit impractical we felt for some people. 
  
         
      
        
      
      Above: rear 
      views of the back of the screen and stand. Click for larger versions 
  
      The stand is a dark silver aluminium frame 
      with black plastic central section, and provides a strong, sturdy and 
      heavy base for the big display. It can be unscrewed if you want and the 
      screen is VESA 100mm compliant for wall or arm mounting. The stand has a 
      useful carry handle at the top as the screen is big and very heavy. There 
      is a cable tidy hole at the bottom as well which is highlighted in a red 
      colour and looks nice. The stand on the Predator X34 is a dark colour 
      unlike the light silver colour of the XR341CK model and we prefer the 
      design here. 
  
      
      
       
       
      
        
      Above: 
      
      view from above. 
  
      The screens curvature can be seen from the 
      above images. There are some ergonomic adjustments offered 
      from the stand, with the main tilt and height adjustments being present. 
  
      
      
       
      
          
       
      
       
      Above: full 
      range of tilt adjustment shown. Click for larger versions 
  
      The tilt function is smooth but quite stiff to move, but it does offer a 
      very wide range of angles to choose from as 
      shown above. 
  
      
      
       
      
        
      Above: full 
      range of height adjustment shown. Click for larger versions 
  
      Height adjustment is also smooth but very stiff 
      to move, to the point of almost having to force it to get it moving at 
      all. At the lowest height setting the bottom edge of the 
      screen is approximately 40mm from the edge of the desk. At the maximum 
      setting it is ~190mm, and so there is a 150 mm total adjustment range 
      available here. There are no side to side swivel or rotate adjustments 
      offered. Swivel would have been handy since the base is heavy and you 
      can't really re-position the base very often without it being a pain. 
      Rotation into portrait mode would have been impractical on a screen this 
      size anyway so isn't missed. 
  
  A summary of the screens ergonomic adjustments 
  is shown below: 
  
  
    
      | 
       
      Function  | 
      
       
      Range  | 
      
       
      Smoothness  | 
      
       
      Ease of Use  | 
     
    
      | 
       
      Tilt  | 
      
       
      Yes  | 
      
       
      Smooth  | 
      
       
      Quite stiff  | 
     
    
      | 
       
      Height  | 
      
       
      150mm  | 
      
       
      Smooth  | 
      
       
      Very Stiff  | 
     
    
      | 
       
      Swivel  | 
      
       
      n/a  | 
      
       
      -  | 
      
       
      -  | 
     
    
      | 
       
      Rotate  | 
      
       
      n/a  | 
      
       
      -  | 
      
       
      -  | 
     
    
      | 
       
      Overall  | 
      
       
      Reasonable range of 
      adjustments  offered, although stiff to move.  | 
     
   
  
  The materials were of a good standard and the 
  build quality felt good as well. On the XR341CK FreeSync version we noticed a 
  whining noise from the screen when running at lower brightness settings. It 
  seemed to only kick in at about 40 brightness and below, and you can 
  certainly hear it as you get lower. It wasn't very loud, and sounds more like 
  a system fan or something like that. The pitch changed a little depending on 
  the content on the screen at the time. On the Predator X34 we didn't notice 
  this issue thankfully. There was a very slight electronic whistle from the 
  screen if you listened very closely, and it became a little more obvious at 
  low brightness settings. We have read some early buyer reports of coil whine 
  from the screen, particularly when
  overclocked 
  but we didn't have any of those issue on our sample. The whole screen remained 
  cool even during prolonged which was pleasing. 
  
  
  
    
  
  Above: rear 
  views of the screen showing connections. 
  
  
  The back of the screen provides  the 
  video connections as shown above. There are only DisplayPort 1.2a and HDMI 1.4 
  inputs on this model given the use of NVIDIA G-sync. With it being a G-sync V 
  II module, HDMI is at least provided to give you some further flexibility 
  which is nice. Only the DP can support the high refresh rates and G-sync 
  though. On the back there is also the power connection (external brick 
  provided), headphone out, USB upstream, 2x USB 3.0, 2x USB 3.0 with charging 
  capabilities. Unlike the XR341CK the DisplayPort input is in a more central 
  position, so even if your DP cable has a pressable release button on it, you 
  can get at it without problem. 
  
  
    
  
  The screen features an ambient light feature 
  which we quite liked. Not something we've seen before on other screens before 
  we tested the XR341CK a few months back, but a 
  fairly nifty idea we thought. An LED strip of lights is located along most of 
  the bottom edge of the screen which can be controlled via the OSD menu as 
  shown above. When turned on you can change the colour and style of this light, 
  which provides a nice attractive glow beamed on to the desk below. The colour 
  can be changed to red, green, blue, white, orange, a random setting and also 'MNT 
  status' (whatever that means!). You can also change the style of the light, 
  whether it's fixed on, breathing, flashing, or ripple. The ripple is quite 
  nice, moving from end to end like the light on the front of KITT in Knight 
  Rider (old school 80's reference!) You can also change the brightness in 
  settings from 1 - 5, and whether the LED stays on when the screen is asleep.  
  
  
   
    
   
  
  
  
  
OSD Menu 
  
     
  
    
  Above: OSD control buttons on the underside edge of the screen. Click for 
  larger version 
The OSD menu is accessed and controlled through a 
series 5 pressable buttons, along with a power on/off button. These are all 
located on the underside edge of the screen in the bottom right hand corner. 
There's no labels on the front of the screen other than a very subtle power logo 
above the power on/off button so sometimes it's a bit tricky to know which 
button you are pressing. In fact we did find we turned the screen off 
accidentally a few times, which is even more frustrating since it takes a good 8 
seconds or so to power back on (15 on the XR341CK model). The actual menu design 
is a little different to the XR341CK model. 
   
  
Pressing any of the buttons brings up the first 
quick launch menu as shown above. From here you can access (from left to right) 
the game modes, OD overdrive setting, volume control, input selection and then 
the main menu. Unlike on the XR341CK you don't have to scroll right to get to 
the second section and the main menu option. 
 
  
If you've entered into the game modes, pressing 
the same buttons brings up a slightly different quick launch menu. Instead you 
now have access to the 3 saveable modes, or you can scroll right to get to the 
other options as before. While we're on the subject of the game modes, we did 
find that if you switch the game mode on, and then off again, when you go back 
to your previous preset mode the settings have reverted back to default, 
including the brightness control. 
  
  
Some of the quick launch menus are shown above, 
for OD mode and volume control. The input option just switches between DP and 
HDMI without popping up any menu. 
  
Entering the main menu provides you with a wealth 
of options to play with. The menu is split down the left hand side into 5 
sections, with options available in each shown on the right. At the bottom the 
icons tell you what each button will now do within the menu. There is also 
access to the 5 preset modes at the bottom via the green 'e' icon. They are 
basically just a series of 5 preset modes mostly down to different brightness 
settings. If you change anything yourself in the OSD then it reverts you to the 
'user' mode automatically so you can't really customise the modes how you want 
unfortunately. 
The first section 
in the main OSD menu is the 'picture' menu with options for the eColor management preset modes, 
brightness and contrast. The low blue light mode and dynamic contrast ratio (ACM) 
are also provided here if you want to use them. 
  
The eColor preset mode menu is shown above for 
reference, with 5 modes available if you want. 
  
The second section is the 'color' menu contains 
options for the gamma and colour temperature modes as well as adjustments for 
the RGB levels for 
calibration. 
  
The third 'OSD' section has a few options relating 
to the menu itself. You can also access a couple of gaming options to display 
the refresh rate currently running in the top right hand corner (maybe handy when using 
G-sync) and also an 'aim 
point' for shooting games. 
  
The 'setting' section has quite a few options in 
it. You can control the OD 
overdrive setting here 
and the 
overclocking feature. There is 
also access to the ambient light feature which we looked at in the previous 
section. Also included are options including 
 
the aspect ratio modes. 
  
The final section contains a bit of info about the 
current settings of the screen. 
All in all the menu had a lot of options to play 
with and the software looked nice and felt modern. It was a bit confusing to navigate sometimes 
and not that intuitive, having to drill in to different levels and then using 
lots of arrows back and forth. You sometimes find yourself having to go through 
many button presses to get to an option you want.  
  
  
  
  
  
Power Consumption 
In terms of power consumption the manufacturer 
lists typical usage of 54.0W, and 0.5W in standby. We carried out our normal tests to 
establish its power consumption ourselves. 
  
    
      
        | 
         
        
           | 
        
        
          
            | 
             
            State and Brightness 
            Setting  | 
            
             
            
            Manufacturer Spec (W)  | 
            
             
            Measured Power Usage 
            (W)  | 
           
          
            | 
             
            Default (80%)  | 
            
             
            54.0  | 
            
             
            56.3  | 
           
          
            | 
             
            Calibrated (36%)  | 
            
             
            -  | 
            
             
            40.6  | 
           
          
            | 
             
            Maximum Brightness (100%)  | 
            
             
            -  | 
            
             
            63.4  | 
           
          
            | 
             
            Minimum Brightness (0%)  | 
            
             
            -  | 
            
             
            27.1  | 
           
          
            | 
             
            Standby  | 
            
             
            0.5  | 
            
             
            0.5  | 
           
           
         | 
       
     
    
 
We tested this ourselves and found that out of the 
box the screen used 56.3W at the default 80% brightness setting. Once calibrated 
the screen reached 40.6W consumption, and in standby it used only 0.5W. We have 
plotted these results below compared with other screens we have tested. The 
calibrated consumption is very similar to the LG 34UM95 (42.0W) but a little 
more than the Acer XR341CK FreeSync model (30.7W) and Dell U3415W (32.1W): 
  
  
  
   
  
  
Panel and Backlighting 
  
  
    
      | 
       
      
      Panel Manufacturer  | 
      
       
      LG.Display  | 
      
       
      
      Colour Palette  | 
      
       
      
      1.074 billion  | 
     
    
      | 
       
      
      Panel Technology  | 
      
       
      AH-IPS  | 
      
       
      
      Colour Depth  | 
      
       
      8-bit + FRC  | 
     
    
      | 
       
      
      Panel Module  | 
      
       
      LM340UW2-SSA1  | 
      
       
      
      Colour space  | 
      
       
      Standard gamut  | 
     
    
      | 
       
      
      Backlighting Type  | 
      
       
      W-LED  | 
      
       
      
      Colour space coverage (%)  | 
      
       
      ~sRGB, ~72% NTSC  | 
     
     
  
 
Panel Part and Colour Depth 
Like the XR341CK FreeSync model, the Predator X34 features an
LG.Display LM340UW2-SSA1 AH-IPS panel which is capable of producing 1.074 
billion colours. As we understand it the panel offers an 8-bit colour depth with 
additional Frame Rate Control (FRC) stage added to support 10-bit content. Keep 
in mind whether this is practically useable and whether you're ever going to 
truly use that colour depth. You need to have a full 10-bit end to end 
workflow to take advantage of it which is still quite expensive to achieve and 
rare in the market, certainly for your average user. This includes relevant 
applications and graphics cards as well, so to many people this 10-bit support 
might be irrelevant. The part is confirmed when dismantling the screen. 
Incidentally this is the same panel we saw used in the 
Dell U3415W display as 
well. 
  
  
Screen 
Coating 
The
screen coating on the Predator X34 is a light anti-glare (AG) offering, the 
same as that featured on the XR341CK model as well. It isn't a semi-glossy 
coating, but it is light as seen on other modern IPS type panels. Thankfully it 
isn't a heavily grainy coating like some old IPS panels feature and is also 
lighter than modern TN Film panel coating, including popular gaming screens. It 
retains its anti-glare properties to avoid too many unwanted reflections of a 
full glossy coating, but does not produce an too grainy or dirty an image that 
some thicker AG coatings can. There were some very slight cross-hatching 
patterns visible on the coating if you looked very closely, but nothing very 
obvious. 
 
Backlight Type and Colour Gamut 
The screen uses a White-LED (W-LED) backlight unit 
which has become very popular in today's market. This helps reduce power 
consumption compared with older CCFL backlight units and brings about some 
environmental benefits as well. The W-LED unit offers a standard colour gamut 
which is approximately equal to the sRGB colour space.  
Anyone wanting to work with wider colour spaces would need to consider wide 
gamut CCFL screens or the newer range of GB-r-LED type displays available 
now. If 
you want to read more about colour spaces and gamut then please have a read of 
our
detailed article.  
 
Backlight 
Dimming and Flicker 
We tested the screen to establish the methods used 
to control backlight dimming. Our in depth article talks in more details about a 
common method used for this which is called
Pulse Width Modulation (PWM). This in itself gives cause for concern to some 
users who have experienced eye strain, headaches and other symptoms as a result 
of the flickering backlight caused by this technology. We use a photosensor + 
oscilloscope system to measure backlight dimming control 
with a high level of accuracy and  ease. These tests allow us to establish 
1) Whether PWM is being used to control the 
backlight 
2) The frequency and other characteristics at which this operates, if it is used 
3) Whether a flicker may be introduced or potentially noticeable at certain 
settings 
If PWM is used for backlight dimming, the higher 
the frequency, the less likely you are to see artefacts and flicker. The duty 
cycle (the time for which the backlight is on) is also important and the shorter 
the duty cycle, the more potential there is that you may see flicker. The other 
factor which can influence flicker is the amplitude of the PWM, measuring the 
difference in brightness output between the 'on' and 'off' states. Please 
remember that not every user would notice a flicker from a backlight using PWM, 
but it is something to be wary of. It is also a hard thing to quantify as it is 
very subjective when talking about whether a user may or may not experience the 
side effects. 
 
100%                                                  50%                                                  
0% 
 
 
  
Above scale = 1 
horizontal grid = 5ms 
At 100% brightness a constant voltage is applied 
to the backlight. As you reduce the brightness setting to dim the backlight a 
Direct Current (DC) method is used, as opposed to any form of PWM. This applies 
to all brightness settings from 100% down to 0%. The screen is flicker free as a 
result, as advertised (as was the XR341CK). 
  
  
    
      | 
       
      Pulse Width 
      Modulation Used  | 
      
       
      No  | 
     
    
      | 
       
      Cycling 
      Frequency  | 
      
       
      n/a  | 
     
    
      | 
       
      Possible 
      Flicker at  | 
      
          | 
     
    
      | 
       
      100% Brightness  | 
      
       
      No  | 
     
    
      | 
       
      50% Brightness  | 
      
       
      No  | 
     
    
      | 
       
      0% Brightness  | 
      
       
      No  | 
     
   
  
 
  For an up to date list of all flicker-free (PWM free) monitors please see our
  
  Flicker Free Monitor Database. 
  
  
  
  
  
Contrast 
Stability and Brightness 
  
  
  We wanted to see how much variance there was in 
  the screens contrast as we adjusted the monitor setting for brightness. 
  
  In theory, brightness and contrast are two independent parameters, and good 
  contrast is a requirement regardless of the brightness adjustment. 
  Unfortunately, such is not always the case in practice. We recorded the 
  screens luminance and black depth at various OSD brightness settings, and 
  calculated the contrast ratio from there. Graphics card settings were left at 
  default with no ICC profile or calibration active. Tests were made using an
  X-rite i1 Display Pro colorimeter. It should be noted that we used the 
  BasICColor calibration software here to record these, and so luminance at 
  default settings may vary a little from the LaCie Blue Eye Pro report. 
      
 
  
  
    
      
        | 
         
        OSD 
        Brightness  | 
        
         
        
        Luminance 
        (cd/m2)  | 
        
         
        Black 
        Point (cd/m2)  | 
        
         
        Contrast 
        Ratio 
        ( x:1)  | 
       
      
        | 
         
        100  | 
        
         
        294.03  | 
        
         
        0.28  | 
        
         
        1050  | 
       
      
        | 
         
        90  | 
        
         
        270.39  | 
        
         
        0.26  | 
        
         
        1040  | 
       
      
        | 
         
        80  | 
        
         
        246.31  | 
        
         
        0.24  | 
        
         
        1026  | 
       
      
        | 
         
        70  | 
        
         
        221.84  | 
        
         
        0.22  | 
        
         
        1008  | 
       
      
        | 
         
        60  | 
        
         
        195.93  | 
        
         
        0.19  | 
        
         
        1031  | 
       
      
        | 
         
        50  | 
        
         
        169.21  | 
        
         
        0.17  | 
        
         
        995  | 
       
      
        | 
         
        40  | 
        
         
        140.58  | 
        
         
        0.14  | 
        
         
        1004  | 
       
      
        | 
         
        30  | 
        
         
        110.55  | 
        
         
        0.11  | 
        
         
        1005  | 
       
      
        | 
         
        20  | 
        
         
        79.77  | 
        
         
        0.08  | 
        
         
        997  | 
       
      
        | 
         
        10  | 
        
         
        46.66  | 
        
         
        0.05  | 
        
         
        933  | 
       
      
        | 
         
        0  | 
        
         
        13.23  | 
        
         
        <0.02  | 
        
         
        -  | 
       
     
   
      
 
  
  
    
      | 
 
      Total Luminance Adjustment Range 
      (cd/m2)  | 
      
 
280.80  | 
      
       
      Brightness OSD setting controls backlight?  | 
      
       
      
         | 
     
    
      | 
 
Total Black Point 
      Adjustment Range (cd/m2)  | 
      
 
>0.26  | 
     
    
      | 
 
Average Static Contrast Ratio  | 
      
       
      1009:1  | 
      
       
      PWM Free?    | 
      
       
      
         | 
     
    
      | 
 
Recommended OSD setting 
for 120 cd/m2  | 
      
 
33  | 
     
   
      
 
The brightness control gave us a very good range 
of adjustment. At the top end the maximum luminance reached 294 
cd/m2 which was 
just shy of the specified maximum brightness of 300 cd/m2 from the 
manufacturer. There was a decent 281 cd/m2 adjustment 
range in total, and so at the minimum setting you could reach down to a very low 
luminance of 13 cd/m2. This should be more than adequate for those 
wanting to work in darkened room conditions with low ambient light and the 
screen could reach even lower than the 41 cd/m2 of the FreeSync 
XR341CK model. A setting of 33 in the OSD menu should return you a 
luminance of around 120 cd/m2 at default settings.  
It should be noted that the 
brightness regulation is controlled without the need for
Pulse Width Modulation, using a Direct Current (DC) method for all 
brightness settings between 100 and 0% and so the screen is flicker free as 
advertised. 
  
We have plotted the 
luminance trend on the graph above. The screen behaves as it should in this 
regard, with a reduction in the luminance output of the screen controlled by the 
reduction in the OSD brightness setting. This is basically a linear relationship as you 
can see. 
  
The average contrast ratio of 
the screen was  very good for an IPS-type panel with an average of 1009:1. This 
was mostly stable across the brightness adjustment range as shown above with 
some fluctuation at the lower brightness settings below 30. 
  
  
   
  
  
Testing 
Methodology 
An 
important thing to consider for most users is how a screen will perform out of 
the box and with some basic manual adjustments. Since most users won't have 
access to hardware colorimeter tools, it is important to understand how the 
screen is going to perform in terms of colour accuracy for the average user. 
We restored our graphics card to default settings 
and disabled any previously active ICC profiles and gamma corrections. The 
screen was tested at default factory settings using 
an 
X-rite i1 
Pro Spectrophotometer (not to be confused with the  i1 Display Pro 
colorimeter) combined with
LaCie's Blue Eye Pro software suite. An X-rite i1 Display Pro colorimeter was 
also used to verify the black point and contrast ratio since the i1 Pro 
spectrophotometer is less 
reliable at the darker end. 
 
Targets for these tests are as follows: 
  - 
CIE Diagram - validates the colour space 
covered by the monitors backlighting in a 2D view, with the black triangle representing the 
displays gamut, and other reference colour spaces shown for comparison 
   
  - 
Gamma - we aim for 2.2 which is the default 
for computer monitors 
   
  - 
Colour temperature / white point - we aim 
for 6500k which is the temperature of daylight 
   
  - 
Luminance - we aim for 120 
cd/m2, which is 
the recommended luminance for LCD monitors in normal lighting conditions 
   
  - 
Black depth - we aim 
for as low as possible to maximise shadow detail and to offer us the best 
contrast ratio 
   
  - 
Contrast ratio - we aim 
for as high as possible. Any dynamic contrast ratio controls are turned off here 
if present 
   
  - 
dE average / maximum - 
as low as possible. 
    
    
    If DeltaE >3, the color displayed is significantly different from the 
    theoretical one, meaning that the difference will be perceptible to the 
    viewer.
    If DeltaE <2, LaCie considers the calibration a success; there remains a 
    slight difference, but it is barely undetectable.
    If DeltaE < 1, the color fidelity is excellent. 
    
   
   
 
  
  
   
  
  
Default Performance and 
  Setup 
Default settings of the screen were as follows: 
  
    
  
    
      | 
       
      Monitor OSD Option  | 
      
       
      Default Settings  | 
     
    
      | 
       
      
      Preset mode (eColor mode)  | 
      
       
      
      Standard  | 
     
    
      | 
       
      
      Brightness  | 
      
       
      80  | 
     
    
      | 
       
      
      Contrast  | 
      
       
      50  | 
     
    
      | 
       
      Colour Temp  | 
      
       
      Warm  | 
     
    
      | 
       
      RGB  | 
      
       
      
      n/a  | 
     
    
      | 
       
      Gamma  | 
      
       
      2.2  | 
     
     
    
 
  
  
  
  Acer Predator X34 - Default Settings 
   
     
   
    
   
  
  
    
  
  
    
  
      | 
          | 
      
       
      Default Settings  | 
  
     
    
  
      | 
       
      
      luminance (cd/m2)  | 
      
       
      246  | 
  
     
    
  
      | 
       
      Black Point (cd/m2)  | 
      
       
      0.24  | 
  
     
    
  
      | 
       
      Contrast Ratio  | 
      
       
      1030:1  | 
  
     
   
      
 
  
Initially out of the box the screen was set in the 
default 'standard' eColor preset mode. You could tell the screen was using a 
standard gamut backlight and the image looked pretty good, but too bright for 
comfortable use. Colour balance felt good and the image quality was decent. We went ahead and measured the default state with 
the i1 Pro. 
  
The
CIE diagram on the left of the image confirms that the monitors colour gamut 
(black triangle) is roughly equal to 
the sRGB colour space. There is some minor over-coverage, mostly in blue and 
green shades but not by anything significant. 
Default gamma was recorded at 2.3 average, leaving it with a small 3% deviance 
from the target which was good. The screen has 4 gamma modes available in the 
OSD and by default it was set to the 2.2 gamma level. We also tested the other 
gamma modes for completeness and found the 1.9 mode returned a gamma average of 
1.9 as intended, the 2.5 mode delivered a 2.5 gamma average as intended, and the 
'gaming' gamma mode delivered an average gamma of 2.8. These gamma preset modes 
were reliable which was pleasing. We will stick with the 2.2 mode for our setup 
and calibration process as it's very close to the desired 2.2 level we aim for. 
  
  
  
White point was measured at 6178k being slightly 
too warm from the target of 6500k but with a low 5% deviance. The screen was set 
in the default 'warm' colour temp mode incidentally. We again tested the other 
modes which returned the following colour temperature results: 
  
Colour Temperature Modes 
  
  
    
      | 
       
      
      OSD option  | 
      
       
      
      Measured white point  | 
     
    
      | 
       
      Normal  | 
      
       
      7811k  | 
     
    
      | 
       
      Cool  | 
      
       
      8687k  | 
     
    
      | 
       
      Blue Light  | 
      
       
      5112k  | 
     
    
      | 
       
      User  | 
      
       
      6178k  | 
     
    
      | 
       
      Warm (Default)  | 
      
       
      6178k  | 
     
   
  
 
  
The white point was probably best at the default 
'warm' mode out of the box, and closest to our target of 6500k. The user mode is 
identical but does give you access to the RGB channels to calibrate the screen 
yourself.  We will provide some 
recommended OSD setting 
adjustments in the following section to achieve a more accurate white point and 
default setup, even for those without a calibration tool available so you can 
try that too. Note that the low blue light mode also has another setting in the 
menu for levels of blue light reduction, defaulting to 70% when you enter that 
mode. There's also options for 50, 60 and 80% available. 
  
Luminance was recorded at a very bright 246 
cd/m2 which is 
too high for prolonged general use. The screen was set at a default 80% 
brightness in the OSD menu but that is easy to change of course to reach a more 
comfortable setting without impacting any other aspect of the setup. The black 
depth was 0.24 cd/m2 at this default 
brightness setting, giving us a very good static contrast ratio 
(for an IPS-type panel) of 
1030:1. 
Colour accuracy was  also good out of the box 
with a default dE average of 1.9, and a maximum of only 4.2. Testing the screen 
with colour gradients (after V2 firmware fix, see below) revealed smooth 
gradients with some minor gradation evident in darker tones as you see from most 
screens. 
  
  
  
    
      | 
       
      Colour Banding (Now 
      Resolved) 
      
      
      
        
Testing the screen with various gradients showed 
an issue which some early buyers have also reported to us. The above photo 
captures the problem. Red and green gradients are smooth as you would hope to 
see, with only some minor gradation evident, and being typical for most 
monitors. The blue gradient is an issue though and shows some obvious colour 
banding. You can see defined blocks / steps in what should be a smooth 
transition gradient from dark to light. This in turn affects the grey gradient 
shown at the bottom since that is an amalgamation of RGB. 
  
We tested all the 
different OSD options to see if we could eliminate the problem but without any 
luck. We also checked all the graphics card control panel settings, ensuring full RGB 
range was selected and anything else we could think of which might cause the 
problem. The result was the same from our NVIDIA and AMD test systems and so is 
confirmed as a hardware issue. 
  
This does appear to be an issue on the X34 as it can affect some 
images depending on the content. Solid colour areas or gradient type content 
will show this issue most, although in dynamic gaming etc it's much harder to 
notice. In fact day to day it was not easy to spot unless you went looking for 
it. 
  
We have reported this issue to Acer to investigate 
and will update this review later on when we receive more information. 
Speculation that this might be a measure to allow for 100Hz refresh rate seems 
unfounded, since 3440 x 1440 at 100Hz is within DisplayPort 1.2 bandwidth specs 
without needing to adjust the colour depth. We suspect a firmware update could 
address this issue with a bit of luck. We would consider this an issue at the 
moment, and something likely to upset customers given the high price of an item 
like this. On the plus side, the screen is barely available anywhere yet. Stock 
is expected in the UK in a week or so although some retailers in Germany have 
already started shipping. We hope to see a firmware update from Acer to address 
this issue hopefully before it becomes widely available to buy, as it must 
surely be fixable given there were no issues on the XR341CK model using the same 
panel. 
  
  
Update 23rd September 2015 (Banding Issue 
Now Fixed) 
  
We have had confirmation from Acer UK that ALL 
UK stock arriving in to official reseller channels will have an updated V2 
firmware installed by default which fixes this banding issue. This includes 
stock being sent to Overclockers.co.uk, Scan, Amazon and eBuyer. So UK buyers 
need not worry about this issue thankfully. We have tested the new firmware and 
confirmed it resolves the blue banding issue properly. 
  
We have asked Acer to confirm the status of 
initial retail stock being sold in Germany, which at the time of writing seems 
to be the only early stock available and does carry the V1 faulty firmware. We 
will update this review again when we know what's happening with the small 
number of those existing units, whether the user will be able to update the 
screen themselves or need to send it back to Acer to do. 
  
Again we have asked Acer to confirm the situation 
outside of Europe as well, particularly in the USA with stock when it arrives 
there. 
  
Update 6th October 2015  
  
Acer have confirmed that for any user who 
purchased the screen from the very early stock available in Germany, they would 
need to contact Acer service and support who will arrange a firmware update with 
them. We have been unable to confirm if Acer US stock will be fixed before 
shipment as we have been asked to contact Acer US directly for that 
verification. We would be surprised if it was not fixed when retail stock 
becomes available in the US though given it is a known issue and has been 
addressed elsewhere before release. 
  
       | 
     
   
  
 
  
  
  
  
  
Optimum OSD 
  Adjustments 
Having tested the various settings and preset modes we thought it would be useful to summarise what we 
would consider to be the optimum OSD adjustments out of the box, before any 
calibration device is used to profile the screen. These are 
designed to help you reach a more comfortable and reliable setup without the 
need for a calibration tool. In the following section we will calibrate the 
screen properly and provide a calibrated ICC profile for those who would like to 
try it. 
  
  
    
  
    
      | 
       
      Monitor OSD Option  | 
      
       
      Recommended Optimum Settings  | 
     
    
      | 
       
      eColor preset mode  | 
      
       
      
      User  | 
     
    
      | 
       
      
      Brightness  | 
      
       
      36  | 
     
    
      | 
       
      
      Contrast  | 
      
       
      50  | 
     
    
      | 
       
      Colour Temp  | 
      
       
      User  | 
     
    
      | 
       
      RGB Gain  | 
      
       
      
      49, 48, 51  | 
     
    
      | 
       
      Gamma  | 
      
       
      2.2  | 
     
     
    
 
  
  
  
  Acer Predator X34 - Optimum OSD settings 
   
  
  
    
  
  
    
  
      | 
          | 
      
       
      Optimum OSD Settings  | 
  
     
    
  
      | 
       
      
      luminance (cd/m2)  | 
  
      
       
      121  | 
     
    
  
      | 
       
      Black Point (cd/m2)  | 
  
      
       
      0.12  | 
     
    
  
      | 
       
      Contrast Ratio  | 
      
       
      1028:1  | 
  
     
     
      
 
  
By changing any of the controls in the OSD you 
automatically move to the 'user' eColor preset mode anyway. We stuck with the 
default 2.2 gamma mode as it was closest to our 2.2 gamma 
target. We also changed to the 'user' colour temp mode which allows us to change 
the RGB levels individually. By making the basic changes to the OSD menu as 
listed above we were able to improve the default setup a little. We now had 
a slightly more accurate gamma, being measured at 2.2 average with a minor 1% 
deviance. White point was very close to our target with only a 1% deviance now, and the reduction in 
the brightness control delivered a more comfortable luminance, all the while 
maintaining a strong contrast ratio. The colour accuracy had also improved 
slightly, with 1.7 dE average now. Proper calibration as in the following section 
should help 
achieve even more accurate results. 
  
  
  
  
  
Calibration 
  
We used the
X-rite i1 Pro spectrophotometer combined with the LaCie Blue Eye Pro 
software package to achieve these results and reports. An  X-rite i1 Display Pro 
colorimeter was used to validate the black depth and contrast 
ratios due to lower end limitations of the i1 Pro device. 
  
  
  
    
      | 
       
      Monitor OSD Option  | 
      
       
      Calibrated OSD settings  | 
     
    
      | 
       
      eColor preset mode  | 
      
       
      
      User  | 
     
    
      | 
       
      
      Brightness  | 
      
       
      34  | 
     
    
      | 
       
      
      Contrast  | 
      
       
      50  | 
     
    
      | 
       
      Colour Temp  | 
      
       
      User  | 
     
    
      | 
       
      RGB Gain  | 
      
       
      
      49, 49, 51  | 
     
    
      | 
       
      Gamma  | 
      
       
      2.2  | 
     
     
    
 
  
  
  
  Acer Predator X34 -  Calibrated Settings 
   
       
    
  
  
    
  
      | 
          | 
      
       
      Calibrated Settings  | 
  
     
    
  
      | 
       
      
      luminance (cd/m2)  | 
      
       
      121  | 
  
     
    
  
      | 
       
      Black Point (cd/m2)  | 
      
       
      0.12  | 
  
     
    
  
      | 
       
      Contrast Ratio  | 
      
       
      1033:1  | 
  
     
   
      
 
  
All the OSD 
changes from the previous section allowed us to obtain an 
optimum hardware starting point and setup before software level changes would be 
made at the graphics card level. We left the  LaCie software to calibrate 
to "max" brightness which would just retain the luminance of whatever brightness 
we'd set the screen to, and would not in any way try and alter the luminance at 
the graphics card level, which can reduce contrast ratio. These adjustments 
before profiling the screen would help preserve tonal values and limit 
banding issues.  After this we let the software carry out the LUT adjustments and create an
ICC profile.  
  
  
  
Average gamma was now corrected to 2.2 average, 
correcting most of the 3% deviance we'd seen out of the box and leaving a minor 
1% deviance. The 
 
white point had already been corrected nicely in the previous section through
adjustments 
to the OSD RGB levels. It was maintained at an accurate level, measured at 6553k 
(1% deviance). Luminance had been improved thanks to the adjustment to the 
brightness control and was now being measured at 121 
cd/m2. This 
left us a black depth of 0.12 cd/m2 and maintained a very good static contrast ratio 
(for an IPS-type panel) of 
1033:1. Colour accuracy of the resulting 
profile was very good on the most part, with dE average of 0.6. However there 
seemed to be an issue with some shades, most notably yellow, where dE maximum reached up to 
2.7. 
We tried to re-calibrate the screen several times, including in the 'warm' 
colour temp mode instead of 'user', but the same problem remained. 
Testing the screen with colour gradients (after V2 
firmware fix, 
see above) revealed smooth gradients with some minor gradation evident in 
darker tones as you see from most screens. 
  
  
You can use our settings and 
try our calibrated ICC profile if you wish, which are available in 
our ICC profile database. Keep in mind that results will vary from one 
screen to another and from one computer / graphics card to another. 
  
  
  
  
  
  
Calibration Performance Comparisons 
 
  
The comparisons made in this section try to give 
you a better view of how each screen performs, particularly out of the box which 
is what is going to matter to most consumers. When comparing the default factory 
settings for each monitor it is important to take into account several 
measurement areas - gamma, white point and colour accuracy. There's no point 
having a low dE colour accuracy figure if the gamma curve is way off for 
instance. A good factory calibration requires all 3 to be well set up. We have 
deliberately not included luminance in this comparison since this is normally 
far too high by default on every screen. However, that is very easily controlled 
through the brightness setting (on most screens) and should not impact the other 
areas being measured anyway. It is easy enough to obtain a suitable luminance 
for your working conditions and individual preferences, but a reliable factory 
setup in gamma, white point and colour accuracy is important and not as easy to 
change accurately without a calibration tool. 
 
From these comparisons we can also compare the 
calibrated colour accuracy, black depth and contrast ratio. After a calibration 
the gamma, white point and luminance should all be at their desired targets. 
  
  
  
Default setup of the screen out of the box was 
very good overall, with an accurate gamma curve and low dE. White point was slightly too 
warm but only by a minor 5% 
deviance, but contrast ratio was strong for an IPS panel. It's easy actually to 
obtain a better setup even without a calibration device if you follow our
recommended 
OSD settings. That helps improve  the white point  so 
it's easy to sort that if you want to. 
  
  
 
  
  
The display was  strong when it came to black depth 
and contrast ratio for an IPS-type panel. With a calibrated contrast ratio 
 
of 1033:1 it was comparable to some of the better screens using this kind of 
panel technology. It was not quite as high as the recently tested 
Dell U2515H 
(1138:1) which holds the record for an IPS contrast ratio. The XR341CK was ever 
so slightly higher too at 1072:1.  It was also very similar 
to the Dell U3415W (1091:1) as you might expect given they use the exact same 
panel. Of 
course none of these IPS screens can compete with VA panel types which can reach over 2000:1 easily 
like the 32" 
BenQ BL3200PT, and 
 
even close to 5000:1 in the case of the 24"
Eizo FG2421 and 40"
Philips BDM4065UC. 
  
    
      | 
       
		Check Pricing and Buy - Direct Links 
       | 
     
    
      | 
       
      
      Amazon USA  |
      Amazon UK  | 
      
      Overclockers UK  | 
      Amazon GER  |
      Amazon CAN 
       | 
     
    
      | 
       
		TFTCentral is a participant 
		in the Amazon Services LLC Associates Programme, an affiliate 
		advertising programme designed to provide a means for sites to earn 
		advertising fees by advertising and linking to Amazon.com, Amazon.co.uk, 
		Amazon.de, Amazon.ca and other Amazon stores worldwide. We also 
		participate in a similar scheme for Overclockers.co.uk.  | 
     
   
 
  
  
Viewing Angles 
  
Above: Viewing 
angles shown from front and side, and  from above and below. Click for 
larger image 
Viewing angles of the X34 were very good as 
you would expect from an IPS panel. Horizontally there was very little colour 
tone shift until wide angles past about 45�. A slight darkening of the image 
occurred horizontally from wider angles as you can see above as the contrast 
shifted slighting. Contrast shifts were slightly more noticeable in the vertical 
field but overall they were very good. The screen offered the wide viewing 
angles of IPS technology and was free from the restrictive fields of view of TN 
Film panels, especially in the vertical plane. It was also free of the 
off-centre contrast shift you see from VA panels and a lot of the quite obvious 
gamma and colour tone shift you see from some of the modern VA panel type 
offerings. All as expected really from a modern IPS panel. For a gaming screen, 
this is one of the big positives of using IPS panel technology as opposed to the 
common TN Film matrices which are generally adopted in gaming displays.. 
  
Above: View of an 
all black screen from the side. Click for larger version 
On a black image there is a characteristic white 
glow when viewed from an angle, commonly referred to as "IPS-glow". This is 
common on most modern IPS-type panels and can be distracting to some users. If 
you view dark content from a normal head-on viewing position, you can actually 
see this glow as your eyes look towards the edges of the screen. Because of the 
sheer horizontal size of this 34" panel, the glow towards the edges is more 
obvious than on small screens, where there isn't such a long distance from your 
central position to the edges. Some people may find this problematic if they are 
working with a lot of dark content or solid colour patterns. In normal day to 
day uses, office work, movies and games you couldn't really notice this unless 
you were viewing darker content. If you move your viewing position back, which 
is probably likely for movies and games, the effect reduces as you do not have 
such an extreme angle from your eye position to the screen edges. The glow 
effect was a little less than on flat 34" ultra-wide screens as the curved 
nature created a smaller angle between your eyes and the edges of the screen. 
  
Above: 
demonstrating IPS-glow commonly confused with backlight bleed. Click for larger 
version 
We want to make a point at this stage relating to 
IPS glow. The above image shows the corners of the screen as observed from a 
central viewing position, at a normal viewing distance of a couple of feet from 
the screen. As you look towards the corners of the screen you can see a glow and 
pale areas on the dark content. This is not backlight bleed! We see many reports 
of users who mistake IPS glow which is a panel characteristic, for backlight 
bleed which is a build quality issue. This glow in the corners is caused by your 
angle of vision when viewing the screen and is because of the pixel structure on 
the IPS panel. If you view the screen from even wider angles (like the image 
shown above it) the glow becomes more white and pale. This IPS glow is a 
"feature" of nearly every IPS-type panel on the market, so as a buyer you should 
be expecting it. It's not grounds for a return of the screen as a fault when it 
is just a feature of the panel technology. The bigger the screen, and the wider 
the field of view, the more obvious this glowing from the corners will be. On a 
34" screen like this there are very wide fields of view and so you will notice 
it when sat up close to the screen and viewing dark content. If you move your 
viewing position back a bit, it will be reduced. 
  
Above: the same 
side of the screen but viewed head on and from a metre or so back. Click for 
larger version 
If you move your viewing position back a metre or 
so and view that side of the screen head on as shown above, the glow has 
disappeared. You can tell there's barely any clouding or bleed from the 
backlight in these corners. 
 
  
Panel Uniformity 
We wanted to test 
here how uniform the brightness was across the screen, as well as identify any 
leakage from the backlight in dark lighting conditions. Measurements of the luminance 
were taken at 36 points across the panel on a pure 
white background. The measurements for luminance were taken using BasICColor's calibration 
software package, combined with an X-rite i1 Display Pro 
colorimeter with a central point on the screen calibrated to 120 cd/m2. The below uniformity diagram shows the difference, as a percentage, 
between the measurement recorded at each point on the screen, as compared with the 
central reference point. 
It is worth 
noting that panel uniformity can vary from one screen to another, and can depend 
on manufacturing lines, screen transport and other local factors. This is only a 
guide of the uniformity of the sample screen we have for review.  
  
  
    Uniformity of Luminance 
    
  
    The luminance uniformity of the screen was
    moderate. The 
    screen seemed to be darker towards the top two corners where it dropped down 
    by a maximum of 29% to 93 d/m2. The central and lower middle 
    portions of the screen were within a smaller variation from the centrally 
    calibrated point though, but in a couple of places the luminance did jump up 
    a bit to 124 d/m2 maximum. Two thirds of the screen was within a 
    10% deviance from the centrally calibrated point. 
  
Backlight Leakage 
  
Above: All black screen in a darkened room. Click for larger version 
As usual we also tested the screen with an all 
black image and in a darkened room. A camera was used to capture the result. The 
camera showed there was some  clouding 
and a bit of backlight bleed detected in the corners, most noticeably on the left hand side 
in the upper corner. It was not too bad 
though in normal use, but you could see it with the naked eye if viewing dark 
content in a dark room. Nevertheless it should not present any major problems in 
regular use. 
  
  
General and Office Applications 
One of the key selling points of ultra-wide 
screens like the this is it's high resolution and large screen size. The 3440 x 
1440 display offers a sharp but comfortable picture. Its pixel area is about 1.8 
times larger than an Ultra-Wide Full HD 21:9 monitor, and about 2.4 times larger 
than a Full HD 16:9 monitor. It provides an efficient environment in using 
Microsoft Office programs showing 47 columns and 63 rows in excel. Thankfully 
the high resolution is of a very comfortable size on the 34" panel, with a 
0.2325mm pixel pitch is is very comparable to a 27" 2560 x 1440 monitor 
(0.2331mm). This means you are basically getting a wider desktop to work with, 
with a similar font size to a 27" model, and maintaining the same vertical 
resolution as well. If you're coming from a lower resolution / larger pixel 
pitch you may still find the fonts look quite small to start with, but like the 
27" 1440p models out there you soon get used to it. Side by side multi-tasking 
on this screen is excellent and you really do have a nice wide area to work 
with. We liked the curved format of the display actually for day to day office 
work. It just felt a bit more comfortable than a flat screen on a model as wide 
as this, bringing the corners a bit nearer to you. You didn't really notice the 
curve in normal use but we liked the feel. Probably down to user taste, so if in 
doubt try and see one in person. 
The light AG coating of the IPS panel doesn't 
produce any graininess to the image like some aggressive AG solutions can and so 
white office backgrounds look clean and clear. The wide viewing angles of the 
IPS panel technology provide stable images from different angles, meaning you 
can use the screen if you want for colour critical work, photos etc. It might be 
orientated at gamers, but it's IPS panel can deliver strong performance in other 
areas as well making it a good all-rounder. This panel technology still offers 
the widest viewing angles and so is well-suited to colour work. Some contrast 
shifts and IPS-glow may be evident because of the very wide size of the display, 
as you glance towards the edges from a centrally aligned position. That's hard 
to avoid on such a large desktop monitor from close up, even with IPS 
technology. 
The default setup of the screen was pretty good, and easy to tweak through the 
OSD to get an even better performance. We were also pleased with the strong 
1033:1 contrast ratio (after calibration) as well. 
The brightness 
range of the screen was also very good, with the ability to offer a luminance 
between 294 and 13 cd/m2. This should mean the screen is perfectly 
useable in a wide variety of ambient light conditions, including darkened rooms. 
A setting of ~33 in the OSD brightness control should return you a luminance 
close to 120 cd/m2 out of the box. On another positive note, the brightness 
regulation is controlled without the need for the use of the now infamous
Pulse-Width Modulation (PWM), and so those who suffer from eye fatigue or 
headaches associated with flickering backlights need not worry.  
There was some 
feint audible noise whistling noise from the screen if you listened very 
closely, but not to the level we'd experienced on the XR341CK. This didn't seem 
to be related to refresh rate as some people have reported coil whine on their 
samples. The screen also remains fairly cool even during prolonged use. 
There is no specific preset mode for office work or reading so you will have to 
set the user mode how you want. If you need different settings for gaming you 
can save up to 3 user defined gaming modes as well which is very handy. Even with the use of G-sync 
v II, the screen is limited when it comes to connectivity options 
with only DP and HDMI available. Picture in Picture and Picture by Picture 
options are not provided on the X34, only on the XR341CK model. 
The screen offers 4x USB 3.0 ports which can be 
useful and it was nice to keep this up to date with the modern version. Two 
also offer charging support but both are located on the back of the display so 
are not easy-access really. Integrated speakers can provide sound for the odd 
YouTube clip or mp3 if you want. There are no further extras like ambient light 
sensors or card readers which can be useful in office environments. Remember, 
this is aimed at gamers really. There was a reasonable range of ergonomic adjustments 
available from the stand allowing you to obtain a comfortable position for a 
wide variety of angles. They were mostly  stiff though so you might not 
want to move it around too often. We did miss swivel a bit though. The VESA 
mounting support may also be useful to some people as well for more flexibility. 
   
Above: photo of 
text at 3440 x 1440 (top) and 2560 x 1080  (bottom) 
The screen is designed to run at its native 
resolution of 3440 x 1440 and at a 60Hz native refresh rate. However, 
if you want you are able to run the screen outside of this resolution. We tested 
the screen at a lower 2560 x 1080 resolution to see how the screen handles the 
interpolation of the resolution, while maintaining the same aspect ratio of 
21:9. At native resolution the text was very sharp and clear. When running at a 1080p resolution the text is still 
reasonably clear, with moderate 
levels of blurring. You do lose a lot of screen real-estate as well of course 
but the image seems to be quite well interpolated if needed. 
  
  
Gaming Introduction 
  
Both new Acer 34" ultra-wide screens are 
gamer-orientated, pairing an ultra-wide format curved display with a couple of 
gaming enhancements to deliver an interesting option for gamers. Firstly we 
should consider the format of the screen, with the 34" area offering a nice 
immersive experience and the wide 21:9 aspect proving popular for many gamers 
since it was introduced. It's nice also that the screen offers the full 3440 x 
1440 resolution currently available on models this size, as opposed to the more 
limited 2560 x 1080 some 34" models have. The slight curve also adds to 
immersion feeling in games and we prefer it to flat 34" ultra-wide models. 
At the moment the 34" monitor space is a little 
limited by the panels being manufactured. At the moment only LG.Display and 
Samsung seem to be investing in this format, with nothing reported in the 
roadmaps for other main manufacturers like AU Optronics or Innolux. There's 
really only the choice for display manufacturers between LG.Display's IPS, and 
Samsung SVA panels. That's not necessarily a bad thing as IPS is always very 
popular with buyers and using an IPS panel like Acer have here, does allow them 
to offer a screen suitable for a wide range of uses, not just exclusively for 
gaming. There are no TN Film panels in this size and format at the moment so the 
IPS option is about as good as you can get at the moment for gaming needs. 
Unfortunately, IPS is somewhat limited in what it can offer. This isn't a fault 
of Acer's, they are only working with what panels they have available to them 
and making the most of them. IPS technology (and Samsung SVA for that matter) is 
still fairly limited when it comes to pixel response times. It can't compete 
with the speed of TN Film panels, and as yet LG.Display haven't found a way to 
drive response times lower like AU Optronics have with their recent high refresh 
rate AHVA (IPS-type) panels in the 27" space. Still, people have been using IPS 
for many years for gaming so there's no reason to think that a screen like this 
couldn't be used as long as the response times are handled right. We will look 
at that in the next section. Sure, they won't be quite as fast as TN Film 
panels, but they are still fine for many users. The availability of TN Film 
panels in this format would have given Acer more choice perhaps, and the ability 
to offer an even better gaming experience. Although we expect people would only 
then moan about the restrictions of TN Film for other uses. 
This leads us on to refresh rate. Again Acer are 
limited here by what is available panel-wise. LG.Display have yet to release any 
native high refresh rate (144Hz) IPS panel in any size. They have a 27" 1080p 
panel expected in Q3 at some point but that's their first venture into that 
space. Response times are likely to be the limiting factor in their quest, as 
they need to be able to reliably drive them under 6.94ms average (without loads 
of overshoot) to make 144Hz viable. We will see what they manage when they 
finally release a high refresh panel later in the year - assuming a display 
manufacturer picks it up. That aside, an even bigger problem is that the 3440 x 
1440 resolution offered on a screen this size is too high to run at 144Hz with 
current DisplayPort standards. We would need to see DisplayPort 1.3 for that 
kind of bandwidth to be viable. All in all, it's likely to be a fair amount of 
time before we see a 144Hz native 3440 x 1440 screen sadly. In the mean time, 
Acer have done what they can with the available panel, within the confines of 
what it will support from a refresh rate point of view.  
Boosted Refresh Rates 
On the 
XR341CK model we tested before, the refresh 
rate had been bumped up from the normal 60Hz to 75Hz; at least when using an AMD 
graphics card. We found the 75Hz stable without frame dropping on an AMD system, 
giving a small but fairly decent 25% increase in maximum refresh rate from the 
panel. From NVIDIA graphics cards we found frames were dropped when pushing the 
refresh rate above 60Hz. We've heard some other user reports of similar things 
from NVIDIA systems on the XR341CK. For AMD users, the slight increase was welcome as it had 
been paired with AMD's FreeSync technology and so this higher refresh rate 
allows a wider dynamic refresh rate range to be used. 30 to 75Hz is available on 
the XR341CK which is a decent range, and to be honest most of the FreeSync 
benefits would be realised within that range anyway. If you've got a powerful 
enough graphics card to output >75fps at 3440 x 1440 res then you can just set 
vsync to off for frequencies outside of the supported range and live with a bit 
of tearing, while delivering higher frame rates to the display.  
The Predator X34 is a little more adventurous 
though and we're excited to see how it performs. The panel being used is still a 
native 60Hz panel, but Acer have built in an "overclocking" feature which allows 
the user to reach up to 100Hz refresh rate maximum. Some people have moaned that 
the user manual states that this is at the owners risk, which seems to go 
against the advertised spec and feature list. The documentation also states it 
is "up to 100Hz", so it appears to not be a guaranteed refresh rate, only what 
you might be able to reach. We have asked Acer for clarification on how 
using this feature might affect a users warranty, if at all, and if there are 
any guidelines on what users should expect given the "up to" message. We will 
update this section of the review when we have more information. 
  
  
    
      | 
       
      Update 6th October 2015 
      
      Acer have answered our questions about the 
      overclocked refresh rate. The reason for the "up to" 100Hz message is 
      because you can customise the maximum refresh rate you want to select in 
      the OSD, in 5Hz increments all the way up to 100Hz. We have been 
      told that overclocking does NOT affect the Acer warranty, which carries 
      standard warranty terms and is available via the Acer support website. 
      
      We are told that once enabled in the OSD the 
      monitor will report back to your operating system the supported refresh 
      rates and it should not matter what graphics card vendor you are using. 
      Based on this you should be able to get 100Hz in most cases it seems. If 
      you can't quite get the full 100Hz but are very close (like 95Hz for 
      example) we would not worry about that - just enjoy the screen! 
   | 
     
   
  
 
This higher refresh rate support has 
been paired with an
NVIDIA G-sync module, offering G-sync variable refresh rate support between 
30 and 100Hz. The overclocking facility of the screen seems to be related to the 
presence of a G-sync module, or perhaps more precisely down to the absence of a 
built-in scaler. Future overclockable screens announced so far (e.g.
Asus ROG Swift PG279Q @ 165Hz and
Acer Predator Z35 @ 200Hz) are also G-sync capable so that seems to be the 
key here. 
  
The screen is recognised by Windows as a 60Hz 
panel by default, and that's the maximum you can select when you first connect 
the screen. The support for higher refresh rates is enabled via the OSD menu 
using the "over clock" feature as shown above. You enable this and the monitor 
reboots itself. Once that's done, in Windows you then have further options 
available to select for refresh rates up to 100Hz. We will test these higher 
refresh rates during the following sections of this review, checking if any 
frames are dropped and if there appear to be any side effects. We will also test 
these from both an NVIDIA and an AMD graphics card for comparison. 
 
Additional Gaming Features - Where is ULMB? 
Sadly one thing which is missing from the X34 is a 
Blur Reduction mode. We were expecting ULMB to be available as part of the 
G-sync module, but it has not been provided here. Presumably that has something 
to do with the refresh rate range here, as providing ULMB at lower refresh rates 
<85Hz is generally considered too flickery, and since the higher refresh rates 
are not guaranteed here it was probably too much to ask for. NVIDIA 3D Vision is 
also not supported, as that needs refresh rates of 120Hz minimum to function 
correctly (60Hz per eye in active shutter mode). 
  
  
    
      | 
       
      Ultra Wide screen format  | 
      
       
      
         | 
     
    
      | 
       
      IPS-type panel technology  | 
      
       
      
         | 
     
    
      | 
       
      Max refresh rate support
        | 
      
       
      
      Up to 100Hz  | 
     
    
      | 
       
      G-sync support  | 
      
       
      
         | 
     
    
      | 
       
      Blur Reduction mode  | 
      
       
      
         | 
     
    
      | 
       
      NVIDIA 3D Vision  | 
      
       
      
         | 
     
   
  
 
To make the most of this screen you will want to 
have a
suitable NVIDIA graphics card which supports G-sync. That will allow you to use 
one of the most interesting new features of this screen, the G-sync support. 
Since the screen needs an additional G-sync module to make this function work, 
there is an added cost compared to the XR341CK FreeSync model. As such, this 
premium is unlikely to make the screen attractive to AMD users, who would 
probably be better off with the XR341CK where FreeSync is supported and the 
retail cost quite a bit lower. 
 
  
Responsiveness and Gaming 
  
  
    
      | 
       
      Quoted G2G Response Time  | 
      
       
      4ms G2G  | 
     
    
      | 
       
      Quoted ISO Response Time  | 
      
       
      n/a  | 
     
    
      | 
       
      Panel Manufacturer and 
      Technology  | 
      
       
      LG.Display AH-IPS  | 
     
    
      | 
       
      Panel Part  | 
      
       
      LM340UW2-SSA1  | 
     
    
      | 
       
      Overdrive Used  | 
      
       
      Yes  | 
     
    
      | 
       
      Overdrive Control Available to 
      User  | 
      
       
      OD Mode  | 
     
    
      | 
       
      Overdrive Settings  | 
      
       
      Off, Normal, Extreme  | 
     
   
  
 
The Predator X34 is rated by Acer as having a 4ms  G2G response time, which indicates the panel uses 
overdrive / 
response time compensation (RTC) technology to boost pixel transitions 
across grey to grey changes. There is  user control over the overdrive impulse 
within the OSD menu using the 'OD Mode' (overdrive) option. The 
part 
being used is the
LG.Display AH-IPS LM340UW2-SSA1 panel, the exact same panel as 
already used in the Dell U3415W display. Have a read about response time in 
our
specs section if you need additional information about this measurement. 
We will first test the screen using our thorough
response time testing method. This uses an oscilloscope and photosensor to 
measure the pixel response times across a series of different transitions, in 
the full range from 0 (black) to 255 (white). This will give us a realistic view 
of how the monitor performs in real life, as opposed to being reliant only on a 
manufacturers spec. We can work out the response times for changing between many 
different shades, calculate the maximum, minimum and average grey 
to grey (G2G) response times, and provide an evaluation of any overshoot present 
on the monitor. 
We use an
ETC M526 
oscilloscope for these measurements along with a custom photosensor device. 
Have a read of
our response time measurement article for a full explanation of the testing methodology and reported 
data. 
 
Response Time Setting Comparison 
  
  
The Predator X34 comes with a user control for the 
overdrive impulse available within the OSD menu in the 'setting' section, as well as via one of the quick launch options 
shown above. There are 3 options available here under the 
OD Mode setting. First of all we carried out a fairly small set 
of measurements in all 3 of the OD Mode settings. These, along with various 
motion tests allowed us to quickly identify which was the optimum overdrive setting 
for this screen. Note that for now we have stuck with the native 60Hz refresh 
rate of the panel. These tests are just designed to help us identify the optimal 
OD setting, and we will check the response times again when we come to overclock 
the refresh rate. We tested the screen from an NVIDIA and AMD system which both 
delivered comparable results here. 
  
Firstly we tested the response times with OD set to 
off, effectively turning off the overdrive impulse. The average 
response time was measured at 12.9ms G2G average which was actually not
that slow, but certainly not optimum for this technology. Rise times were a bit slower than fall times and there was 
some obvious blurring to moving images. There was no overshoot in this mode 
since OD was turned off, but we would hope for better responsiveness from the 
other modes. 
  
Switching up to the 'Normal' OD mode brought about 
some positive changes to response times. G2G average had reduced down to 9.0ms 
now which was better, and only a little slower than the best case 60Hz IPS 
panels around, which can reach down to around 8.6ms G2G without introducing 
noticeable amounts of overshoot. So 9ms G2G was not a bad performance really 
from a current 60Hz IPS panel. The XR341CK display had reached down to 8.7ms G2G 
in this 'Normal' OD mode, albeit from a slightly faster 75Hz refresh rate from an AMD system so it was 
still very close to that. There 
was some minor overshoot on a couple of transitions but this shouldn't be a 
problem in actual use. 
  
Finally we tested the 'Extreme' OD mode. There was 
an improvement in measured response times down to 6.9ms G2G average. However, it 
was at the cost of some very high overshoot, which was obvious and distracting 
during actual use. Stick with the 'normal' OD mode. 
  
We can also make some visual comparisons of the 
three OD modes using the moving images of the PixPerAn tool. The above photos 
were captured in each of the OD modes. With OD off, there was a fairly obvious 
blurring to the moving image, something that was largely eliminated when 
switching up to the 'normal' mode. Blurring was reduced a lot and the image 
became sharper. There were no signs of noticeable overshoot either in this mode 
in these tests which was pleasing. The 'extreme' mode pushed things too far, and 
dark and pale overshoot trails were introduced as you can see. Stick with the 
normal mode for optimal performance. 
  
  
Refresh Rate 
  
One of the most interesting features of the X34 is 
the overclockable refresh rate. The panel itself is designed to run at 60Hz by 
LG.Display and that's the native refresh rate you will be able to select in 
Windows when you first connect the screen. However, there is a specific feature 
available in the OSD menu in the 'setting' section for "over clock". This allows 
you to enable the higher refresh rate support. The manual states that this is 
"at the end users risk" which some people have complained about given 
the advertising of the screen as supported 100Hz. The messaging on most of 
Acer's documentation and websites also says that it is "up to" 100Hz which 
implies results may vary perhaps. We have asked Acer for clarity on whether 
using this feature in any way affects the warranty of support for the screen and 
will update this review when we have more information. We've also asked if there 
are any guidelines on what users should expect from their overclock and if there 
are graphics card/system expectations at all. For now, you can probably take 
some solace in our findings below. 
  
  
    
      | 
       
      Update 6th October 2015 
      
      Acer have answered our questions about the 
      overclocked refresh rate. The reason for the "up to" 100Hz message is 
      because you can customise the maximum refresh rate you want to select in 
      the OSD, in 5Hz increments all the way up to 100Hz. We have been 
      told that overclocking does NOT affect the Acer warranty, which carries 
      standard warranty terms and is available via the Acer support website. 
      
      We are told that once enabled in the OSD the 
      monitor will report back to your operating system the supported refresh 
      rates and it should not matter what graphics card vendor you are using. 
      Based on this you should be able to get 100Hz in most cases it seems. If 
      you can't quite get the full 100Hz but are very close (like 95Hz for 
      example) we would not worry about that - just enjoy the screen! 
   | 
     
   
  
 
Once you enable the overclocking feature you can 
choose then the max refresh rate which you want to be available in Windows, from 
75Hz in steps of 5 up to 100Hz maximum. You then just have to use the "apply and 
reboot" option which restarts the monitor.  
      
  
Above: Windows 
refresh rate settings at default, and then once overclocking has been enabled in 
the OSD menu 
Once it has restarted, you will see additional 
refresh rate settings available in Windows to choose from. You simply just 
select the setting you want and that's it! 
  
The active resolution and refresh rate are 
confirmed in the information section of the OSD menu as well. 
We had no issues with running at any of these 
refresh rates from our tests system, using an NVIDIA GTX 750 graphics card. All 
of them worked fine in Windows with no visible artefacts or flickering. Some 
users have reported some coil whine from the screen when using overclocked 
refresh rates on the X34 but we heard nothing different at any refresh rate. 
There is a very feint electric whistle from the screen if you listen really 
closely to it (we mean very close!) but that is there even at 60Hz so it's 
nothing to do with the refresh rate overclocking. If you have a really obvious 
whine from the screen which is an issue for you, we would suggest contacting 
Acer for an RMA as that doesn't seem to be an issue affecting every sample. 
Certainly ours was fine. 
Most importantly, we tested 
the screen using the
BlurBusters.com frame skipping test and were very pleased to see that no 
frames were dropped at all, even at the maximum 100Hz refresh rate. This 
overclocking seemed to work very well, at least from our test system and we were 
impressed. We expected that using an AMD graphics card might be different (an 
AMD Club 3D Radeon R9 290 series) but we were very pleasantly surprised to see 
that the results were the same on that system. No frames were dropped even at 
the maximum 100Hz, and we had no issues at all overclocking the screen to 
various refresh rates all the way up to the maximum. 
60Hz Refresh 
Rate 
        
100Hz Refresh 
Rate 
        
On another interesting note, we found that the 
response times were improved when running at a higher refresh rate. We've seen 
this form some other screens as well where response times are somewhat 
influenced by the active refresh rate. Here, we saw a decent improvement in 
response times when you compare them at 60Hz and at 100Hz. In both cases we were 
using the optimal OD normal setting by the way. Pixel transitions improved down 
to 7.5ms G2G with the 100Hz refresh rate, and the small amount of overshoot we 
saw before was also eliminated. A pleasing result, and some decent response 
times from an IPS-type panel. With an average G2G of 7.5ms, it is suitably low 
enough to support the 100 fps frame rate available here, since the screen needs 
to refresh every 10ms. When response times are slower than the refresh 
frequency a lot of blurring is introduced, but that's not a problem here on the 
Predator X34. The
G-sync operating range is 30 
- 100Hz maximum, depending on if you've used the overclocking feature which 
gives you a nice wide range. Given the high resolution here, the G-sync support 
combined with a wide dynamic range should provide a very pleasing gaming 
experience. We ran 
some G-sync tests which looked smooth and performed well.  
  
  
More Detailed Measurements 
OD Normal, 100Hz Refresh Rate 
Having established that the OD normal setting 
offered the best response/overshoot balance we carried out our normal wider 
range of measurements as shown below. We used the maximum overclocked refresh 
rate of 100Hz since that had been stable on our test system and delivered the 
optimal response time performance. 
   
  
The average G2G response time was more accurately 
measured at 7.9ms which was very good overall for an IPS-type panel. 
Transitions were a little slower on rise times (changes from dark to light) but 
not by anything significant. One transition (0-100) seemed to be a little slower 
than everything else, measured at 15ms, where the overdrive impulse was perhaps 
not quite as well tuned. Overall the response times were faster 
than the best 60Hz IPS panels available at the moment, which can reach down to 
about 8.6ms G2G average without overshoot. Here, the 100Hz overclocked refresh 
rate helped push them a little lower which was pleasing. 
  
There was  no overshoot at all on any 
transition as long as you were using the maximum refresh rate. Having tested OD 
normal at 60Hz there was some very minor overshoot detected, but nothing you 
should notice in normal use anyway.  
  
 
  
Display Comparisons 
  
  
The above comparison table and graph shows you the 
lowest, average and highest G2G response time measurement for each screen we 
have tested with our oscilloscope system. There is also a colour coded mark next 
to each screen in the table to indicate the RTC overshoot error, as the response 
time figure alone doesn't tell the whole story. 
When using the screen at the native 60Hz refresh 
rate the response times (9.0ms G2G) were only a little slower than some of the 
best 60Hz IPS-type panels available, which can reach down to ~8.6ms G2G while 
remaining free of overshoot. When you push the refresh rate up to 100Hz (which 
was reliable from our NVIDIA and AMD systems without frame dropping) the 
response time are improved nicely, down to 7.9ms G2G which is impressive. There 
is also no overshoot at all at this refresh rate as long as you stick to the 
'normal' OD mode. This left the screen as being slightly faster than the XR341CK 
which could reach 8.7ms G2G at its maximum 75Hz refresh rate. It was also quite 
a bit faster than the other 34" widescreen displays we've tested like the Dell 
U3415W (10.6ms G2G) and LG 34UM95 (9.5ms G2G). Very pleasing performance really 
when it comes to pixel response times. 
  
The screen was also tested using the chase test in 
PixPerAn for the following display comparisons. As a reminder, a series of 
pictures are taken on the highest shutter speed and compared, with the best case 
example shown on the left, and worst case example on the right. This should only 
be used as a rough guide to comparative responsiveness but is handy for a 
comparison between different screens and technologies as well as a means to 
compare those screens we tested before the introduction of our oscilloscope 
method. 
  
34" 
4ms 
G2G LG.Display AH-IPS @ 100Hz (OD = Normal) 
In practice the Acer Predator X34 performed best with 
OD at normal. There were low levels of blurring evident, the image looked sharp 
and there was no overshoot at all. The support for higher refresh rates up to 
100Hz provided additional levels of motion clarity and image smoothness which 
surpassed what was possible from 60Hz panels. The additional G-sync support for 
NVIDIA users will also be of real benefit. 
  
34" 
4ms 
G2G LG.Display AH-IPS @ 100Hz (OD = Normal) 
  
34" 
4ms 
G2G LG.Display AH-IPS @ 75Hz (OD = Normal) 
  
34" 
8ms 
G2G LG.Display AH-IPS (Response Time = Normal) 
  
34" 
5ms 
G2G LG.Display AH-IPS (Response Time = Middle) 
The above images show a comparison with the
Acer XR341CK model (FreeSync version) along with the other two 
other 34" ultra-wide screens we've tested. The X34 with its faster response 
times and higher refresh rate was a bit better than the XR341CK version with a 
less noticeable blurring. The
Dell U3415W featured the exact 
same panel as the Acer screens but was a little slower than both in practice we felt. Our 
oscilloscope measurements also confirmed slower response times on the Dell, and 
some low levels of overshoot which the Acer did not have. The LG was pretty 
similar to them both as well although slightly slower again than the Acer. The 
X34 definitely has the edge here, largely thanks to its overclocked 100Hz 
refresh rate. 
  
  
34" 
4ms 
G2G LG.Display AH-IPS @ 100Hz (OD = Normal) 
  
27"
4ms G2G AU Optronics AHVA (IPS-type) 
@ 144Hz (OD = Normal) 
  
27" 
1ms 
G2G AU Optronics TN Film @ 144Hz (OD = Normal) 
  
27" 
1ms 
G2G AU Optronics TN Film @ 144Hz (AMA = High) 
  
23.5" 4ms G2G 
Sharp MVA + 120Hz 
We've also included a comparison above against 
some other very fast 120Hz+ compatible screens we have tested. The screens shown 
here are all aimed primarily at gamers and have various features and extras 
which make them more suitable overall for gaming. Firstly there is a comparison 
against the excellent
Acer XB270HU with very fast response times (5.5ms G2G, no overshoot), native 
144Hz refresh rate and also NVIDIA G-sync and Ultra Low Motion Blur (ULMB) 
support. It's currently our bench-mark for IPS panel gaming - well, actually our 
current favourite gaming screen of any type! It has the edge over the X34 when 
it comes to refresh rate support and image smoothness, also thanks to the fact 
it is a native 144Hz support and with no need to overclock the screen (which may 
or may not be reliable on other systems with the X34). 
Then there's the very popular
Asus ROG Swift PG278Q with its 144Hz refresh rate and fast response time TN 
Film panel. This showed very fast pixel response times (2.9ms G2G), with 
moderate levels of overshoot, but smooth movement thanks to its increased 
refresh rate. You are able to reduce the motion blur even more through the use 
of the ULMB strobed backlight as well if you need to and again this model also 
supports NVIDIA's G-sync technology.  
Then there is a comparison against the
BenQ XL2730Z with another very fast TN Film panel and 144Hz refresh rate. 
This showed very low levels of motion blur (3.4ms G2G), but some dark overshoot 
was introduced as a side-effect as you can see. This screen also includes a 
native Blur Reduction mode to help eliminate further perceived motion blur and 
works well, along with AMD FreeSync support. 
Lastly there is the MVA based Eizo FG2421 screen 
with a fast response time (especially for the panel technology being used) and 
120Hz refresh rate support. There is also an additional 'Turbo 240' motion blur 
reduction mode which really helps reduce the perceived motion blur in practice. 
 
  
 
 
  
Pursuit Camera Tests
We've already tested above the actual
pixel 
response times and other aspects of the screen's gaming performance. We 
wanted to carry out some pursuit camera tests as well to give an even more 
complete idea of the performance of this screen, particularly when using the 
overclocked 100Hz refresh rate. 
Pursuit cameras are used to capture motion blur as 
a user might experience it on a display. They are simply cameras which follow 
the on-screen motion and are extremely accurate at measuring motion blur, 
ghosting and overdrive artefacts of moving images. Since they simulate the eye 
tracking motion of moving eyes, they can be useful in giving an idea of how a 
moving image appears to the end user. It is the blurring caused by eye 
tracking on continuously-displayed refreshes (sample-and-hold) that we are keen 
to analyse with this new approach. This is not pixel persistence caused by 
response times; but a different cause of display motion blur which cannot be 
captured using static camera tests. Low response times do have a positive impact 
on motion blur, and higher refresh rates also help reduce blurring to a degree. 
It does not matter how low response times are, or how high refresh rates are, 
you will still see motion blur from LCD displays under normal operation to some 
extent and that is what this section is designed to measure. Further 
technologies specifically designed to reduce perceived motion blur are required 
to eliminate the blur seen on these type of sample-and-hold displays which we 
will also look at. 
We used the
Blurbusters.com Ghosting Motion Test which is designed to be used with 
pursuit camera setups. The pursuit camera method is
explained at BlurBusters 
as well as
covered in this research paper. We 
carried out the tests at various refresh rates. 
These UFO objects were moving horizontally at 960 pixels per second, at a frame 
rate matching refresh rate of the monitor. 
  
OD 
Setting Normal 
These tests capture the kind of blurring you would 
see with the naked eye when tracking moving objects across the screen. As you 
increase the refresh rate the perceived blurring is reduced, as refresh rate has 
a direct impact on motion blur. 
It is not 
eliminated entirely due to the nature of the sample-and-hold LCD display and the 
tracking of your eyes. 
No matter how fast the refresh rate and pixel 
response times are, you cannot eliminate the perceived motion blur without other 
methods. 
Unfortunately there is no Blur 
Reduction (ULMB) mode available from this screen so you are not able to reduce 
perceived motion blur further using a strobe backlight.   
  
 ~ 
Note: optimal 
overdrive settings used on each screen 
We can also compare the pursuit camera tests at 
60Hz and 100Hz compared with a couple of very fast and very popular gaming 
screens above. The X34 performs very well in these tests and you can see the 
benefits on blurring by using the higher refresh rates. So not only are you 
getting improvements in frame rate, fluidity and response times - you're getting 
reductions in perceived motion blur. It should be noted that the
Acer XB270HU and
Asus ROG Swift PG278Q can both push past 100Hz and up to 144Hz refresh rate, 
helping to eliminate the blurring even more. Their added blur reducing ULMB 
modes really help improve image clarity on moving images when used as well. 
Check the reviews linked for both those screens for further information on that. 
 
  
Additional Gaming Features 
  
  - 
Aspect Ratio Control -  
The X34 has 2 options listed in the menu for
aspect ratio control through the OSD 'setting' section menu. There are options for aspect 
and 1:1 pixel mapping. However, these didn't seem to work when we tested them. 
If you run at anything other than the native resolution, the aspect ratio is 
maintained. e.g. a 1920 x 1080 resolution has black borders on the sides. 
However, the 1:1 pixel mapping didn't seem to do anything, the image always just 
filled as much of the screen as possible. With the aspect ratio at least being 
maintained it was not a problem though as that's the main thing.  
   
 
 
  
Lag 
We have  written an in depth article about
input lag and the various measurement techniques which are used to evaluate 
this aspect of a display. It's important to first of all understand the 
different methods available and also what this lag means to you as an end-user. 
Input Lag vs. Display Lag vs. Signal 
Processing 
To avoid confusion with different terminology we 
will refer to this section of our reviews as just "lag" from now on, as there 
are a few different aspects to consider, and different interpretations of the 
term "input lag". We will consider the following points here as much as 
possible. The overall "display lag" is the first, that being the delay between 
the image being shown on the TFT display and that being shown on a CRT. This is 
what many people will know as input lag and originally was the measure made to 
explain why the image is a little behind when using a CRT. The older stopwatch 
based methods were the common way to measure this in the past, but through 
advanced studies have been shown to be quite inaccurate. As a result, more 
advanced tools like SMTT provide a method to measure that delay between a TFT 
and CRT while removing the inaccuracies of older stopwatch methods.  
In reality that lag / delay is caused by a 
combination of two things - the signal processing delay caused by the TFT 
electronics / scaler, and the response time of the pixels themselves. Most 
"input lag" measurements over the years have always been based on the overall 
display lag (signal processing + response time) and indeed the SMTT tool is 
based on this visual difference between a CRT and TFT and so measures the 
overall display lag. In practice the signal processing is the element which 
gives the feel of lag to the user, and the response time of course can 
impact blurring, and overall image quality in moving scenes. As people become 
more aware of lag as a possible issue, we are of course keen to try and 
understand the split between the two as much as possible to give a complete 
picture. 
The signal processing element within that is quite 
hard to identify without extremely high end equipment and very complicated 
methods. In fact the studies by Thomas Thiemann which really kicked this whole 
thing off were based on equipment worth >100,1000 Euro, requiring extremely high 
bandwidths and very complicated methods to trigger the correct behaviour and 
accurately measure the signal processing on its own. Other techniques which are 
being used since are not conducted by Thomas (he is a freelance writer) or based 
on this equipment or technique, and may also be subject to other errors or 
inaccuracies based on our conversations with him since. It's very hard as a 
result to produce a technique which will measure just the signal processing on 
its own unfortunately. Many measurement techniques are also not explained and so 
it is important to try and get a picture from various sources if possible to 
make an informed judgement about a display overall.  
For our tests we will continue to use the SMTT 
tool to measure the overall "display lag". From there we can use our 
oscilloscope system to measure the response time across a wide range of grey to 
grey (G2G) transitions as recorded in our
response time 
tests. Since SMTT will not include the full response time within its 
measurements, after speaking with Thomas further about the situation we will 
subtract half of the average G2G response time from the total display lag. This should allow us to give a good estimation of 
how much of the overall lag is attributable to the signal processing element on 
its own. 
  
Lag Classification 
 
To help in this section we will also introduce a broader classification system 
for these results to help categorise each screen as one of the following levels: 
  - 
  
  Class 1)
  
  
  Less than 16ms / 1 frame lag at 60Hz - should be fine for gamers, even at high levels  
  - 
  
  Class 
  2) 
  A lag of 16 - 
  32ms / One to two frames of lag at 60Hz - moderate lag but should be fine for many gamers. 
  Caution advised for serious gaming and FPS  
  - 
  
  Class 
  3) 
  A lag of more 
  than 32ms / more than 2 frames of lag at 60Hz - Some noticeable lag in daily usage, not 
  suitable for high end gaming  
 
  
  
    
For the full reviews of the models compared here and the dates they were written 
(and when screens were approximately released to the market), please see our
full 
reviews index. 
    
      
  
    
      
      
        
        
          
            | 
             
            
            (Measurements in ms)  | 
            
                | 
           
          
            | 
             
            Total Display Lag (SMTT 
            2)  | 
            
             
            9.20  | 
           
          
            | 
             
            Pixel Response Time 
            Element  | 
            
             
            3.95  | 
           
          
            | 
             
            Estimated Signal 
            Processing Lag  | 
            
             
            5.25  | 
           
          
            | 
             
            Lag Classification  | 
            
             
            1  | 
           
         
        
       
       
        | 
      
       
      
        
      
       Class 1  | 
     
   
      
 
     
     
   
 
We have provided a comparison above against other 
models we have tested to give an indication between screens.  The screens 
tested are split into two measurements which are 
based on our overall display lag tests (using SMTT) and half the average G2G 
response time, as measured by the oscilloscope. The response time is split from 
the overall display lag and shown on the graph as the green bar. From there, the 
signal processing (red bar) can be provided as a good estimation. 
The screen showed a total lag of only 9.2ms. 
Approximately 3.95ms of that can be accounted for by pixel response times, 
leaving an estimated signal processing lag of only 5.25ms. This is basically 
nothing and means the screen should be fine for all levels of gaming. Other 
G-sync screens to date have shown similar very low levels of lag which is 
pleasing. 
 
  
Movies and Video 
  
The following summarises the screens performance 
in video applications: 
  - 
  
34" 
  screen size makes it a good option for an all-in-one multimedia screen, and 
  pushing towards the diagonal size of a lot of smaller end LCD TV's even.  
  - 
  
21:9 
  aspect ratio is well suited to videos and particularly movies, leaving smaller 
  borders on DVD's and wide screen content at the top and bottom. The ultra-wide 
  aspect and size is well-suited to watching movies and really works well.  
  - 
  
3440 x 
  1440 resolution can support full 1080 HD resolution content.   
  - 
  
  Digital interfaces support HDCP for any encrypted and protected content  
  - 
  
  HDMI and DisplayPort connections available. 
  Nice to see HDMI connectivity included for modern DVD players, Blu-ray, 
  consoles etc thanks to the use of G-sync v II here.  
  - 
  
  Cables provided in the box 
  for HDMI and DisplayPort.  
  - 
  
Light 
  AG coating provides clear images with no major graininess, and without the 
  unwanted reflections of a glossy solution.   
  - 
  
Wide 
  brightness range adjustment possible from the display, including high maximum 
  luminance of 294 
  cd/m2 and a good minimum luminance of 
  13 cd/m2. This should afford you very good control for 
  different lighting conditions. Contrast ratio remains stable across most of 
  that adjustment range as well and is excellent for an IPS-type panel at 
  >1000:1. Brightness regulation is controlled without the need for PWM and so 
  is flicker free at all settings which is pleasing.  
  - 
  
Black 
  depth and contrast ratio are very good for an IPS-type panel at 1033:1 after 
  calibration. Detail in darker scenes should not be lost as a result.  
  - 
  
There 
  is a specific 'movie' eColor preset mode available for movies or video in the 
  OSD which is basically just preset brightness level. You might be better 
  setting up the screen to your liking and saving it then as one of the 3 user 
  defined game modes.  
  - 
  
Very 
  good pixel responsiveness which can handle fast moving scenes in movies 
  without issue. No overshoot issues which is good news as well. Just stick to 
  the 'Normal' OD setting for optimum performance.  
  - 
  
100Hz 
  refresh rate improves fluidity of moving images and reduces perceived blurring 
  to a degree.  
  - 
  
  Wide viewing angles from IPS panel technology 
  meaning several people could view the screen at once comfortable and from a 
  whole host of different angles. White IPS glow from an angle may be an issue 
  for some darker content.  
  - 
  
Some 
  slight areas of backlight leakage but nothing major on our sample which is 
  good. Some uniformity variations may be visible on darker movie scenes in 
  darkened room conditions.  
  - 
  
  Pretty good range range of ergonomic adjustments 
  available from the stand, making it fairly easy to position the screen in 
  different ways for viewing from different positions. They were stiff to move 
  and the screen is heavy, so you won't want to move it around too often. The 
  lack of side to side swivel was a bit of a shame though.  
  - 
  
  Integrated 2x 7W DTS sound stereo speakers offered on this model, may be ok for the odd 
  video clip but probably not for any movie viewing.  
  - 
  
There 
  are options for hardware aspect ratio control, but they don't seem to function 
  properly from our testing. They do at least maintain the source aspect ratio 
  which is the main thing, so that should work fine for external devices which 
  commonly operate in 16:9 format.  
  - 
  
  Picture By Picture (PbP) and Picture In Picture (PiP) are not available on 
  this model, unlike the XR341CK. 
   
   
 
  
Conclusion 
We know how excited people were to get a 
detailed review of this monitor as quickly as possible, so we decided to release 
this as a full review straight away. We 
worked overtime to bring you this quickly as well so if you appreciate the early 
access to the review and enjoy reading and like our work, we would welcome a
donation 
to the site to help us continue to make quality and detailed reviews for you. 
We were impressed by the Acer Predator X34 overall 
and thought it was a very good gaming screen. The main area of interest is 
obviously the overclocked 100Hz refresh rate. We know some people are up in arms 
about how this has been advertised, and the whole "at the users risk" statement 
in the OSD menu. At the end of the day we really doubt this will have any affect 
on user warranty (we are confirming with Acer) and if it works reliably, there 
doesn't need to be an issue. We suspect it's a case of Acer covering themselves 
given the native refresh rate support of the panel, and in case it doesn't quite 
reach 100Hz on every system. We were pleased to find it reached 100Hz reliably 
on both our NVIDIA and AMD systems, without frame dropping and without any 
observed side-effects. The boosted refresh rate lead to improved response times, 
which were very good for an IPS-type panel and without any overshoot evident as 
well. The refresh rate boost brought about improvements in image fluidity, frame 
rates and perceived motion blur and provides a really good range in which the 
added G-sync function can operate. The addition of G-sync is obviously really 
attractive to NVIDIA users and adaptive refresh rates are big plus of any screen 
now for gaming. The screen also benefited from very low lag making it a very 
strong option for gaming, especially considering the popular ultra-wide format 
and high resolution used here.  
Default setup was good and the contract ratio was 
strong for an IPS panel. The use of a flicker free backlight and light AG 
coating is always positive as well. We liked the design of this X34 model and 
felt it looked a bit better than the XR341CK. The stand is somewhat limited and 
quite stiff to move but it looks pretty sleek still. We were also pleased that 
the latest G-sync module allowed Acer to provide an additional HDMI input. It's 
still more limited than FreeSync screens, but it's an improvement over the 
previously limited single DisplayPort connection. 
There were a couple of areas of concern / 
disappointment. Firstly the banding issue on blue colour gradients was a clear 
problem with the initial firmware when we first tested the screen and something 
Acer had to address before stock was widely available. It is now fixed and 
confirmed working in our tests. See
our relevant 
section of this review for up to date information on the new firmware and 
any affected regional stock. That was really the only problem with the screen as 
we found no issues with reported coil whine or artefacts/problems at high 
refresh rate. Our unit showed pretty good panel uniformity and no major 
backlight bleed. You do need to be prepared for the characteristic IPS glow, 
which should not be confused with backlight problems as we've discussed. We were 
a little disappointed ULMB is not included but that probably needs to be saved 
for native high refresh rate panels above 100Hz.
 
This really is a very good gaming screen. If 
you're after an ultra-wide with high resolution, G-sync support and a nice 
boosted 100Hz refresh rate this is definitely worth checking out.  
  
  
  
    
      | 
       
      Pros  | 
      
       
      Cons  | 
     
    
      | 
       
      Good response times for IPS 
      and very low lag  | 
      
       
      Stand a little limited in 
      design and function  | 
     
    
      | 
       
      G-sync support for excellent 
      gaming performance  | 
      
       
      IPS glow may be a problem on a 
      screen this size and shape  | 
     
    
      | 
       
      Overclocked refresh rate works 
      reliably up to 100Hz, offering a lot of benefits  | 
      
      Missing an ULMB blur reduction 
      mode | 
     
     
  
 
    
  
    
      | 
       
		Check Pricing and Buy - Direct Links 
       | 
     
    
      | 
       
      
      Amazon USA  |
      Amazon UK  | 
      
      Overclockers UK  | 
      Amazon GER  |
      Amazon CAN 
       | 
     
    
      | 
       
		TFTCentral is a participant 
		in the Amazon Services LLC Associates Programme, an affiliate 
		advertising programme designed to provide a means for sites to earn 
		advertising fees by advertising and linking to Amazon.com, Amazon.co.uk, 
		Amazon.de, Amazon.ca and other Amazon stores worldwide. We also 
		participate in a similar scheme for Overclockers.co.uk.  | 
     
   
 
  
    
      | 
       
      
        
   | 
      TFT Central Awards Explained 
      We have two award 
      classifications as part of our reviews. There's the top 'Recommended' 
      award, where a monitor is excellent and highly recommended by us. There is 
      also an 'Approved' award for a very good screen which may not be perfect, 
      but is still a very good display. These awards won't be given out every 
      time, but look out for the logo at the bottom of the conclusion. A list of 
      monitors which have won our awards is available
      
      here.  | 
     
   
 
          
             |