| 
  
  
 Introduction
 
We've talked recently about the
roadmaps for high refresh rate displays and panels in the monitor market, spanning 
across various panel technologies and screen sizes. One interesting sector was in 
the TN Film market where high refresh rate screens of 120Hz and 144Hz have been 
available for many years, originally being the only choice in the LCD monitor 
market for high frame rate gaming. While other panel technologies like IPS and 
VA have more recently ventured in to the 120Hz/144Hz refresh rate market 
themselves, TN Film is again pushing the boundaries this year with the arrival 
of native 240Hz refresh rate support. This doubles the potential frame rate 
support from the original 120Hz panels from many years ago, going back to 2009 
in fact. If you refer to the previously mentioned roadmap article you will see 
that it is AU Optronics who, as a panel manufacturer, are pushing the refresh 
rate for this new generation of TN Film panel, with options being produced in 
24.5" and 27" sizes. The first to go in to production was the 24.5" panel 
variants which have quickly been adopted by some of the main gaming display 
manufacturers. Acer, Asus, BenQ and AOC have all got equivalent 24.5" models 
(often referenced as 25" in size for ease) coming out to compete in the ever-popular 
gamers sector. 
We have already reviewed recently the AOC 
offering, their
AGON AG251FZ which combined one of these new panels with support for AMD FreeSync 
variable refresh rates and a whole range of gaming features. Now we have with us another option, produced by Asus and 
this time paired with NVIDIA G-sync instead. The new PG258Q forms part of their 
popular ROG Swift branded gaming range of screens, and this model also offers some 
impressive gaming features of its own including the aforementioned 240Hz native refresh 
rate, along with a 1ms G2G response time, G-sync and even ULMB (Ultra Low Motion 
Blur) support which was not available on the AOC model. We will see how it compares to the AOC equivalent, as well as 
against some of the other Asus gaming screens we've tested over the years. 
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  Specifications and Features
 
The following table gives detailed information 
about the specs of the screen: 
  
  
    | 
    Monitor 
    Specifications  |  
    | 
    Size | 
    24.5"WS | 
    Panel Coating | 
    
    Medium AG coating |  
    | 
    Aspect Ratio | 
    16:9 | 
    
    Interfaces | 
      1x DisplayPort 
      (version 1.2a), 1x HDMI 1.4 |  
    | 
    
    Resolution | 
    1920 x 1080 |  
    | 
    Pixel Pitch | 
    
    0.2825 mm | 
    Design 
    
    colour | 
    Matte black plastic bezel and stand with some 
    bronze coloured trim in places |  
    | 
    
    Response Time | 
    1ms G2G | 
    
    Ergonomics | 
    
    Tilt, 120mm height, swivel, rotate |  
    | 
    Static Contrast Ratio | 
    
    1000:1 |  
    | 
    
    Dynamic Contrast Ratio | 
    50 million:1 | 
    
    VESA Compatible | 
    
    Yes 100mm |  
    | 
    
    Brightness | 
    400 cd/m2 | 
    
    
    Accessories | 
    Power cable and brick, DisplayPort, HDMI, 
    USB cables |  
    | 
    
    Viewing Angles | 
    170 / 160 |  
    | 
    
    Panel Technology | 
    AU Optronics TN Film | 
    
    Weight | 
    
    with stand: 5.6 Kg |  
    | 
    
    Backlight Technology | 
    
    W-LED | 
    
    
    Physical Dimensions | 
    
    
    (WxHxD)564.1 x 383.7 - 503.7 x 253.7 mm
 |  
    | 
    
    Colour Depth | 
    
    16.7m (6-bit + FRC) |  
    | 
    Refresh Rate | 
    240Hz nativeG-sync range 30 - 240Hz
 | 
    Special 
    Features | 
    2x 
    USB 3.0 ports, G-sync, ULMB, ROG lighting system, headphone socket, NVIDIA 
    3D Vision |  
    | 
    Colour Gamut | 
    Standard gamutsRGB,  ~72% NTSC
 |  
The PG258Q offers a    limited range of connectivity 
options given the use of a G-sync module, with  only DisplayPort 1.2a and HDMI offered. DisplayPort 
is needed to support the refresh rate up to 240Hz, including G-sync support from compatible 
NVIDIA graphics cards (30- 240Hz range). 
The digital interfaces are HDCP certified for encrypted content and the video 
cables are provided in the box for both video connections. 
The screen has an external power supply and comes 
packaged with the power cable and power brick you need. There are also 2x USB 3.0 ports 
available and a headphone socket on the back underside of the screen. There are 
no further extras here such as integrated speakers, mic connections or light 
sensors.  
Below is a summary of the features and connections 
of the screen: 
  
  
    
      | 
      Feature | 
      Yes / No | 
      Feature | 
      Yes / No |  
      | 
      
      Tilt adjust | 
      
       | 
      
      DVI | 
      
       |  
      | 
      
      Height adjust | 
      
       | 
      
      HDMI | 
      
       |  
      | 
      
      Swivel adjust | 
      
       | 
      
      D-sub | 
      
       |  
      | 
      
      Rotate adjust | 
      
       | 
      
      DisplayPort | 
      
       |  
      | 
      
      VESA compliant | 
      
       | 
      
      Component | 
      
       |  
      | 
      
      USB 2.0 Ports | 
      
       | 
      
      Audio connection | 
      
       |  
      | 
      USB 3.0 Ports | 
      
       | 
      
      HDCP Support | 
      
       |  
      | 
      
      Card Reader | 
      
       | 
      MHL Support | 
      
       |  
      | 
      
      Ambient Light Sensor | 
      
       | 
      
      Integrated Speakers | 
      
       |  
      | 
      Human Motion Sensor | 
      
       | 
      PiP / PbP | 
      
       |  
      | 
      
      Touch Screen | 
      
       | 
      Blur Reduction Mode | 
      
       |  
      | 
      Factory calibration | 
      
       | 
      G-Sync | 
      
       |  
      | 
      Hardware calibration | 
      
       | 
      FreeSync | 
      
       |  
      | 
      Uniformity correction | 
      
       | 
      Wireless charging | 
      
       |  
  
  
  
  
  Design and Ergonomics
 
        
  
      
         Above: front views of the screen and stand. Click for larger versions
 
The ROG Swift PG258Q comes in a mostly black 
design, with some copper coloured highlight sections on the base of the stand 
and on the back where it attaches in to the screen. The black plastics are a 
matte finish and the screen has a nice thin bezel around all four sides. The 
total black border measures 9mm along the left/right hand sides, 10mm along the 
top and about 14.5mm along the bottom edge. There is a shiny silver Asus logo in 
the middle of the bottom bezel, and a light grey DisplayPort and HDMI logo in 
the bottom left hand corner. The power LED is tucked under the bottom right hand 
edge of the screen and is hard to see from a normal viewing position. This glows 
white during screen operation and amber in standby. 
         
      
       Above: rear 
      views of the screen. Click for larger versions
 
 
    Above: view 
      of the stand base. Click for larger versions
 
The back of the screen is finished with a matte 
black plastic as well and the stand connects in to the VESA 100mm compliant 
mounting section which has some copper coloured plastic trim. There is a red ROG 
Swift branding logo on the back of the stand, which stands out a little and 
perhaps could have been the same copper colour as the other highlights. The 
stand provides a three-pronged metal base which offers a wide and sturdy base 
for the screen. It remains very stable on the stand with very little wobble at 
all. There's a cable tidy hole in the back of the stand as shown above. One 
thing to note about the stand is that because of the shorter prong at the back, 
you do need to have the display quite a long way forward from the back edge of 
your desk. The front of the panel is about 230mm (23cm) from the back edge of 
the desk if you line up the back of the stand exactly, so it's quite a long way 
forward as a result. Make sure your desk is deep enough to accomodate. 
      
       Above: 
      
      rear view showing carry handle 
      and VESA mounting section. Click for larger version
 
The display has a nice thin side profile thanks to the use of a W-LED backlight unit and an external 
      power supply although as you can see from the images below, the stand is 
quite chunky in design since it contains the 'light in motion' feature in the 
bottom to project a logo on to your desk. It is at least very sturdy and solid. There is a full 
range of ergonomic adjustments offered from the stand as well which is nice to 
see. 
          Above: full 
      tilt range of the screen shown. Click for larger versions
 
Tilt is smooth but stiff 
to use, although it does offer a pretty good range of adjustment as shown above. 
We would have liked this to be a little less stiff really to operate. 
     Above: full 
height adjustment range of the screen shown. Click for larger versions
 
      Height adjustment is also available with 
      smooth and easy movement. At the 
      lowest setting the bottom edge of the screen is ~55mm from the top of the 
      desk, and at maximum extension it is ~175mm. This gives a total adjustment 
      range of ~120mm which is decent and as advertised. 
      Side to side swivel is smooth but quite 
      stiff to 
      use and offers a decent enough adjustment range. The rotation function is 
      quite smooth too but again quite stiff to operate, but is at least available for those 
      who might want to use it and somewhat practical on a screen this size. 
  A summary of the ergonomic adjustments 
  are shown below: 
    
      | 
      Function | 
      Range | 
      Smoothness | 
      Ease of Use |  
      | 
      Tilt | 
      Yes | 
      Smooth | 
      Stiff |  
      | 
      Height | 
      120mm | 
      Smooth | 
      Easy |  
      | 
      Swivel | 
      Yes | 
      Smooth | 
      Quite Stiff |  
      | 
      Rotate | 
      Yes | 
      Quite Smooth | 
      Quite Stiff |  
      | 
      Overall | 
      Full range of adjustments 
      but some are a little stiff to operate. Very sturdy stand and no wobble |  
  The materials were of a good standard and the 
  build quality felt  very good as well. There was no audible noise from the screen, 
  even when conducting specific tests which can often identify buzzing issues. 
  The whole screen remained  cool even during prolonged use as well which 
  was pleasing. 
  
   
   
  Above: 
  interface connections on the back. Click for larger versions
 
The back of the screen features the interface 
connections as shown above. There are DisplayPort, HDMI, USB upstream, 2x USB 
3.0 downstream, a service port (not useable), power connection and headphone 
jack provided. Nice to see a couple of USB ports available although it would 
have been even better if they'd been located on the edge of the screen for 
easier access. 
 
The base of the stand contains the Asus 'Light in 
Motion' projection which is quite nice and looks smart. We don't like it as much 
as the light system Acer have used on some of their Predator models where 
there's a range of projected colours and options as opposed to just a small-ish 
red logo projection. 
 
 
  
  
 OSD Menu
 
  
  
   Above: OSD control buttons on the back right hand side of the screen. Click for larger 
  version
 
  
   
The OSD menu is controlled primarily by a small 
joystick control located on the back of the screen, in the bottom right hand 
corner. This joystick is accompanied by 3 pressable buttons as well as an on/off 
power button. There are no markings on the front of the screen so you have to 
operate this all by touch. There is quick access to the
GamePlus menu and the
GameVisual preset mode menu from two of the buttons as indicated above. 
 
 
The OSD menu is split in to 5 sections down the 
left hand side. The first menu offers 4 levels for the blue light filter. The 
color menu contains the settings for brightness, contrast, colour temperature 
and gamma which will be useful during
calibration. 
 
 
The image menu has the control for the 
overdrive 
function (OD setting), as well as the dynamic contrast ratio, dark boost setting 
for gaming, and the Ultra Low Motion Blur (ULMB) setting. Input selection and 
system setup are pretty self explanatory. The 'light in motion' setting is in 
the system setup menu for the light feature built in to the base of the stand. 
Navigation was quick and easy thanks to the joystick control and it felt 
intuitive navigating around the options. There's a decent range of options 
available as well which was pleasing. 
  
  
  
 Power Consumption
 
In terms of power consumption the manufacturer 
lists  typical 'on' usage as <65W which they stats is "measuring a screen 
brightness of 200 nits without audio/ USB/ Card reader connection". They also 
list <0.5W usage in standby. We carried out our normal tests to 
establish its power consumption ourselves. 
  
    
      
        | 
        
         | 
          
            | 
            State and Brightness 
            Setting | 
            
            Manufacturer Spec (W) | 
            Measured Power Usage 
            (W) |  
            | 
            Default (80%) | 
            <65.0 | 
            26.6 |  
            | 
            Calibrated (1%) | 
            - | 
            17.5 |  
            | 
            Maximum Brightness (100%) | 
            - | 
            29.1 |  
            | 
            Minimum Brightness (0%) | 
            - | 
            17.4 |  
            | 
            Standby | 
            <0.5 | 
            0.5 |  |  
We tested this ourselves and found that out of the 
box the screen used 26.6W at the default 80% brightness setting.  Once calibrated the screen reached 
17.5W consumption, and in standby it 
used only 0.5W. We have plotted these results below compared with other screens 
we have tested. The consumption is comparable  to the other  
screens in this 24 - 25" size range we have tested as you might expect (comparing the calibrated states). 
 
  
  
  
  Panel and Backlighting
 
  
  
    
      | 
      
      Panel Manufacturer | 
      AU Optronics | 
      
      Colour Palette | 
      16.7 million |  
      | 
      
      Panel Technology | 
      
      TN Film | 
      
      Colour Depth | 
      6-bit + FRC |  
      | 
      
      Panel Module | 
      Q250HTA00 | 
      
      Colour space | 
      Standard gamut |  
      | 
      
      Backlighting Type | 
      W-LED | 
      
      Colour space coverage (%) | 
      sRGB, ~72% NTSC |  
Panel Part and Colour Depth 
The screen features an
AU Optronics Q250HTA00 TN Film technology panel which is capable of producing 
16.7 million colours. This is achieved through a 6-bit colour depth with 
additional Frame Rate Control (FRC). The 
panel part is confirmed when dismantling the screen as shown below. This is an 
unusual designation for an AUO panel, which suggests it perhaps might be a 
custom-made part for Asus: 
 
 
Screen 
Coating 
The
screen coating is a medium anti-glare (AG) offering. It isn't a semi-glossy 
coating, and isn't as light as some modern IPS type panels either. It's in 
keeping with other TN Film panels we've tested. Thankfully it isn't a heavily 
grainy coating like some old IPS panels feature, although there is some 
graininess noticeable. It retains its anti-glare properties to avoid too many 
unwanted reflections of a full glossy coating, but does not produce an too 
grainy or dirty an image that some thicker AG coatings can. There were some 
slight cross-hatching patterns visible on the coating as well but only if you 
looked very closely.  
Backlight Type and Colour Gamut
 
The screen uses a White-LED (W-LED) backlight unit 
which is standard in today's market. This helps reduce power consumption 
compared with older CCFL backlight units and brings about some environmental 
benefits as well. The W-LED unit offers a standard colour gamut which is 
approximately equal to the sRGB colour space. Anyone wanting to work with wider colour spaces would need to consider 
wide gamut CCFL screens or the newer range of GB-r-LED type (and similar) 
displays available now. If you want to read more about colour spaces and gamut 
then please have a read of our
detailed article.  
Backlight 
Dimming and Flicker
 
We tested the screen to establish the methods used 
to control backlight dimming. Our in depth article talks in more details about a 
common method used for this which is called
Pulse Width Modulation (PWM). This in itself gives cause for concern to some 
users who have experienced eye strain, headaches and other symptoms as a result 
of the flickering backlight caused by this technology. We use a photosensor + 
oscilloscope system to measure backlight dimming control 
with a high level of accuracy and  ease. These tests allow us to establish 
1) Whether PWM is being used to control the 
backlight2) The frequency and other characteristics at which this operates, if it is used
 3) Whether a flicker may be introduced or potentially noticeable at certain 
settings
 
If PWM is used for backlight dimming, the higher 
the frequency, the less likely you are to see artefacts and flicker. The duty 
cycle (the time for which the backlight is on) is also important and the shorter 
the duty cycle, the more potential there is that you may see flicker. The other 
factor which can influence flicker is the amplitude of the PWM, measuring the 
difference in brightness output between the 'on' and 'off' states. Please 
remember that not every user would notice a flicker from a backlight using PWM, 
but it is something to be wary of. It is also a hard thing to quantify as it is 
very subjective when talking about whether a user may or may not experience the 
side effects. 
100%                                                  50%                                                  
0%
 
      Above scale = 1 
horizontal grid = 5ms
 
At 100% brightness a constant voltage is applied 
to the backlight. As you reduce the brightness setting to dim the backlight a 
Direct Current (DC) method is used, as opposed to any form of PWM. This applies 
to all brightness settings from 100% down to 0%. The screen is flicker free as a 
result which is great news. 
  
  
    
      | 
      Pulse Width 
      Modulation Used | 
      No |  
      | 
      Cycling 
      Frequency | 
      n/a |  
      | 
      Possible 
      Flicker at |   |  
      | 
      100% Brightness | 
      No |  
      | 
      50% Brightness | 
      No |  
      | 
      0% Brightness | 
      No |  
  
  
  
 Contrast 
Stability and Brightness
 
  
  
  We wanted to see how much variance there was in 
  the screens contrast as we adjusted the monitor setting for brightness. 
  
  In theory, brightness and contrast are two independent parameters, and good 
  contrast is a requirement regardless of the brightness adjustment. 
  Unfortunately, such is not always the case in practice. We recorded the 
  screens luminance and black depth at various OSD brightness settings, and 
  calculated the contrast ratio from there. Graphics card settings were left at 
  default with no ICC profile or calibration active. Tests were made using an
  X-rite i1 Display Pro colorimeter. It should be noted that we used the 
  BasICColor calibration software here to record these, and so luminance at 
  default settings may vary a little from the LaCie Blue Eye Pro report. 
  
  
    
      
        | 
        OSD 
        Brightness | 
        
        Luminance(cd/m2)
 | 
        Black 
        Point (cd/m2) | 
        Contrast 
        Ratio( x:1)
 |  
        | 
        100 | 
        487.63 | 
        0.49 | 
        995 |  
        | 
        90 | 
        452.23 | 
        0.45 | 
        1005 |  
        | 
        80 | 
        416.24 | 
        0.42 | 
        991 |  
        | 
        70 | 
        378.78 | 
        0.38 | 
        997 |  
        | 
        60 | 
        342.43 | 
        0.34 | 
        1007 |  
        | 
        50 | 
        306.40 | 
        0.31 | 
        988 |  
        | 
        40 | 
        269.80 | 
        0.27 | 
        999 |  
        | 
        30 | 
        231.20 | 
        0.23 | 
        1005 |  
        | 
        20 | 
        193.24 | 
        0.19 | 
        1017 |  
        | 
        10 | 
        155.03 | 
        0.16 | 
        969 |  
        | 
        0 | 
        116.24 | 
        0.12 | 
        969 |  
  
  
    
      | 
      Total Luminance Adjustment Range 
      (cd/m2) | 
371.39 | 
      Brightness OSD setting controls backlight? | 
      
       |  
      | 
Total Black Point 
      Adjustment Range (cd/m2) | 
0.37 |  
      | 
Average Static Contrast Ratio | 
      995:1 | 
      PWM Free?   | 
      
       |  
      | 
Recommended OSD setting 
for 120 cd/m2 | 
1 |  
We conducted these tests in the default settings. The brightness control gave us a 
very good range of adjustment, although there was a limitation at the lower end 
certainly. At the top end the maximum luminance reached 488 
cd/m2 which was 
a lot higher than the specified maximum brightness of 400 cd/m2 
from the manufacturer. There was a good 371 cd/m2 adjustment range in 
total, and so at the minimum setting you could reach down to luminance of only 
116 cd/m2. This is still very high really and while it should be an adequate 
level for typical day to day work, it doesn't give you any option for those 
wanting to work in darkened room conditions with low ambient light. A setting of 
1% in the OSD menu should return you a 
luminance of around 120 cd/m2 at default settings in this preset mode.  
It should be noted that the 
brightness regulation is controlled without the need for
Pulse Width Modulation, using a Direct Current (DC) method for all 
brightness settings between 100 and 0% and so the screen is flicker free. 
 
We have plotted the 
luminance trend on the graph above. The screen behaves as it should in this 
regard, with a reduction in the luminance output of the screen controlled by the 
reduction in the OSD brightness setting. This is a linear relationship as shown. 
 
The average contrast ratio of 
the screen was  good for a TN Film panel at 995:1. This was very stable 
across the brightness adjustment range as shown above. Note that this was in the 
default screen settings. 
  
  
  
  Testing 
Methodology
 
  
   
An 
important thing to consider for most users is how a screen will perform out of 
the box and with some basic manual adjustments. Since most users won't have 
access to hardware colorimeter tools, it is important to understand how the 
screen is going to perform in terms of colour accuracy for the average user. 
We restored our graphics card to default settings 
and disabled any previously active ICC profiles and gamma corrections. The 
screen was tested at default factory settings using our new
X-rite i1 
Pro 2 Spectrophotometer combined with
LaCie's Blue Eye Pro software suite. An X-rite i1 Display Pro colorimeter was 
also used to verify the black point and contrast ratio since the i1 Pro 2 
spectrophotometer is less 
reliable at the darker end. 
Targets for these tests are as follows: 
  
CIE Diagram - validates the colour space 
covered by the monitors backlighting in a 2D view, with the black triangle representing the 
displays gamut, and other reference colour spaces shown for comparison
Gamma - we aim for 2.2 which is the default 
for computer monitors
Colour temperature / white point - we aim 
for 6500k which is the temperature of daylight
Luminance - we aim for 120 
cd/m2, which is 
the recommended luminance for LCD monitors in normal lighting conditions
Black depth - we aim 
for as low as possible to maximise shadow detail and to offer us the best 
contrast ratio
Contrast ratio - we aim 
for as high as possible. Any dynamic contrast ratio controls are turned off here 
if present
dE average / maximum - 
as low as possible. 
    
    
    If DeltaE >3, the color displayed is significantly different from the 
    theoretical one, meaning that the difference will be perceptible to the 
    viewer.
    If DeltaE <2, LaCie considers the calibration a success; there remains a 
    slight difference, but it is barely undetectable.
    If DeltaE < 1, the color fidelity is excellent. 
    
   
  
  
  
  Default Performance and 
  Setup
 
Default settings of the screen were as follows: 
    
  
    
      | 
      Monitor OSD Option | 
      Default Settings |  
      | 
      
      Game Visual preset mode | 
      
      Racing Mode |  
      | 
      
      Brightness | 
      80 |  
      | 
      
      Contrast | 
      
      50 |  
      | 
      
      Gamma | 
      
      2.2 |  
      | 
      Color Temp | 
      
      User Mode |  
      | 
      RGB | 
      
      100, 100, 100 |  
  
  
 Asus ROG Swift PG258Q - Default Settings
 
 
      
 
  
 
  
  
  
    
  
      |   | 
      Default Settings |  
  
      | 
      
      luminance (cd/m2) | 
      437 |  
  
      | 
      Black Point (cd/m2) | 
      0.44 |  
  
      | 
      Contrast Ratio | 
      990:1 |  
Initially out of the box the screen was set in the 
default Racing Mode Game Visual preset and with the gamma option set to 2.2. With a very high 
default 80% brightness setting out of the box the screen was overly bright and 
uncomfortable to use, so you will definitely need to turn that down. You could 
tell the screen was using a standard gamut backlight as well with the naked eye, 
and the colour balance and temperature felt pretty good, although the image did 
appear a little washed out and perhaps a little too cool. 
We went 
ahead and measured the default state with the i1 Pro 2. The
CIE diagram on the left of the image confirms that the monitors colour gamut 
(black triangle) is fairly equal to 
the sRGB colour space. There is some modest over-coverage in blues and greens but not by 
anything significant. Default gamma was recorded at 2.0 average in this 
mode, leaving it with a moderate 10% deviance 
from the target. Remember this is a gaming screen, 
where a lower gamma like this is often desirable for gaming uses. There are a 
couple of other gamma settings in the OSD menu which affords you some further 
control. We measured those modes as well and found that the 1.8 setting 
delivered an average gamma of 1.6 (27% deviance from the target), while the 2.4 
mode returned an average of 2.3 and only a small 3% deviance from the target. We 
will look at some optimal settings in a moment.  White 
point was measured at a slightly cool 6121k, being 6% 
out from the 6500k we'd ideally want for desktop use.  
Luminance was recorded at an extremely bright 437 
cd/m2 which is 
far too high for prolonged general use. The screen was set at a default 80% 
brightness in the OSD menu but that is easy to change of course to reach a more 
comfortable setting without impacting any other aspect of the setup. The black 
depth was 0.44 cd/m2 at this default 
brightness setting, giving us a decent (for a TN Film panel) static contrast ratio of 
990:1. 
Colour accuracy was moderate out of the box 
with an average dE of 3.0 measured. Testing the screen with colour 
gradients showed smooth transitions in all shades, with  some slight gradation evident 
in darker tones. 
    
  
    
  
    
      | 
      Monitor OSD Option | 
      Optimal OSD Settings |  
      | 
      
      Game Visual preset mode | 
      
      Racing Mode |  
      | 
      
      Brightness | 
      1 |  
      | 
      
      Contrast | 
      
      50 |  
      | 
      
      Gamma | 
      
      2.4 |  
      | 
      Color Temp | 
      
      User Mode |  
      | 
      RGB | 
      
      93, 97, 100 |  
  
  
 Asus ROG Swift PG258Q -
  Optimal OSD Settings
 
  
   
 
  
  
  
    
  
      |   | 
      Optimal OSD Settings |  
  
      | 
      
      luminance (cd/m2) | 
      118 |  
  
      | 
      Black Point (cd/m2) | 
      0.13 |  
  
      | 
      Contrast Ratio | 
      892:1 |  
  
We thought it might be useful to provide some 
recommended OSD settings for the screen to show what is possible even without a 
calibration device and proper ICC profiling of the display. A simple change in the OSD menu to gamma mode 
2.4 
returned a better setup for gamma, reducing the 10% deviance we'd seen out of 
the box to only 5% now. The adjustments to the RGB controls brought the white 
point in line, now at 6519k with 0% deviance from our target. You need to adjust 
the brightness control all the way down to 1% to achieve a lower, more 
comfortable luminance. The contrast ratio is impacted a little by the change to 
the gamma mode, and the lowering of the RGB controls. It was now measured at 
892:1 which was still decent enough for this panel technology. 
  
  
  
  Calibration
 
We used the
X-rite i1 Pro 2 
Spectrophotometer combined with the LaCie Blue Eye Pro software package to 
achieve these results and reports. An X-rite i1 Display Pro colorimeter was used 
to validate the black depth and contrast ratios due to lower end limitations of 
the i1 Pro device. 
  
  
    
      | 
      Monitor OSD Option | 
      Calibrated Settings |  
      | 
      
      Game Visual preset mode | 
      
      Racing Mode |  
      | 
      
      Brightness | 
      1 |  
      | 
      
      Contrast | 
      
      50 |  
      | 
      
      Gamma | 
      
      2.4 |  
      | 
      Color Temp | 
      
      User Mode |  
      | 
      RGB | 
      
      93, 97, 100 |  
  
  
 Asus ROG Swift PG258Q -  Calibrated Settings
 
 
   
  
  
  
    
  
      |   | 
      Calibrated Settings |  
  
      | 
      
      luminance (cd/m2) | 
      118 |  
  
      | 
      Black Point (cd/m2) | 
      0.137 |  
  
      | 
      Contrast Ratio | 
      859:1 |  
We stuck to the optimal OSD settings we'd 
identified before, including the 2.4 gamma mode and the slightly tweaked RGB 
values. All these OSD 
changes allowed us to obtain an optimal hardware starting point and setup before software level changes would be 
made at the graphics card level. We left the  LaCie software to calibrate 
to "max" brightness which would just retain the luminance of whatever brightness 
we'd set the screen to, and would not in any way try and alter the luminance at 
the graphics card level, which can reduce contrast ratio. These adjustments 
before profiling the screen would help preserve tonal values and limit 
banding issues.  After this we let the software carry out the LUT adjustments and create an
ICC profile.  
Average gamma was now corrected to 2.2 average 
with a 0% deviance, correcting the minor 5% deviance we'd seen out of the box in 
this gamma mode 2.4. The 
 
white point had now been corrected  to 6480k, which corrected the 6% deviance 
we'd seen out of the box. Luminance had been improved thanks to the adjustment 
to the brightness control and was now being measured at 118 
cd/m2. This 
left us a black depth of 0.137 cd/m2 and maintained a fairly decent static 
contrast ratio (for a TN Film panel) of 859:1. Colour accuracy of the resulting 
profile was excellent, with dE average of 0.5 and maximum of 1.2. LaCie would 
consider colour fidelity to be very good overall. 
Testing the screen with various colour gradients 
showed  smooth transitions with only some  slight gradation in darker tones. No 
banding had been introduced which was pleasing.  
You can use our settings and 
try our calibrated ICC profile if you wish, which are available in 
our ICC profile database. Keep in mind that results will vary from one 
screen to another and from one computer / graphics card to another. 
  
  
  
 
Calibration Performance Comparisons 
  
The comparisons made in this section try to give 
you a better view of how each screen performs, particularly out of the box which 
is what is going to matter to most consumers. When comparing the default factory 
settings for each monitor it is important to take into account several 
measurement areas - gamma, white point and colour accuracy. There's no point 
having a low dE colour accuracy figure if the gamma curve is way off for 
instance. A good factory calibration requires all 3 to be well set up. We have 
deliberately not included luminance in this comparison since this is normally 
far too high by default on every screen. However, that is very easily controlled 
through the brightness setting (on most screens) and should not impact the other 
areas being measured anyway. It is easy enough to obtain a suitable luminance 
for your working conditions and individual preferences, but a reliable factory 
setup in gamma, white point and colour accuracy is important and not as easy to 
change accurately without a calibration tool. 
 
From these comparisons we can also compare the 
calibrated colour accuracy, black depth and contrast ratio. After a calibration 
the gamma, white point and luminance should all be at their desired targets. 
 
Default setup of the screen out of the box was 
moderate, with a gamma curve that was slightly too low (2.0 average, 10% 
deviance from our target) and a slightly too cool white point (6121k, 6% out). 
The screen is aimed at gaming and so this low gamma and cooler white point are 
not uncommon, and often desirable for gaming uses anyway. It's very common for the 
TN Film gaming screens to be set up out of the box with a lower gamma, and you 
can see this if you look at the
Acer Predator XG270HU (1.8),
Asus MG248Q (1.9) and
BenQ XL2730Z (1.9) for example. Thankfully a few simple OSD changes can 
deliver a setup more suitable for day to day use so we don't need to penalise the 
screen here for its gaming gamma curve at default settings.  
 
 
 
The display was pretty good when it came to static 
contrast ratio for a TN Film panel, at 859:1 after calibration. This was a tad 
lower than some other high end gaming TN Film screens like the competing
AOC AGON AG251FZ (931:1) and other displays like the Asus MG248Q (1005:1) and 
BenQ XL2730Z (917:1) for instance. Of course 
none of these TN Film panels can compete with VA panel types which can reach over 2000:1 easily, and 
commonly up to 3000:1 (e.g. 
Acer Predator Z35) 
or even near 5000:1 (Eizo 
Foris FG2421). 
  
    
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 Viewing Angles
 
 Above: Viewing 
angles shown from front and side, and  from above and below. Click for 
larger image
 
Viewing angles of the screen were as you might 
expect from a TN Film panel. Unfortunately this panel technology is inherently 
poor in this field, and so viewing angles are more restrictive than other 
competing technologies like IPS and VA variants. Although the manufacturer will 
quote a viewing angle of 170 / 160 (a classic indication that a TN Film panel is 
being used by the way if in doubt), in practice there are some obvious contrast 
and colour tone shifts horizontally, and especially vertically.  
As you move your head from side to side in a 
horizontal plane, there is a contrast shift and the image becomes more pale and 
introduces a yellow hue. As you move to a wider angle the image can become more 
washed out as well and a slight pink hue is introduced. Vertically the fields of 
view are more restrictive still. From above the image becomes pale and washed 
out, while from below there is a characteristic TN Film darkening of the image. 
Unfortunately vertically the viewing angles will introduce noticeable shifts in 
the contrast and colour tone of the image which mean that for any colour 
critical work it is not really very well suited. TN Film panels have long 
suffered from these restrictive viewing angles due to the nature of their pixel 
structure. They are still fine for a single user for general use and certainly 
the TN Film panels offer their advantages when it comes to
pixel response 
times and refresh rate for gaming. If however, you were hoping to do any 
colour critical or photography work you may find these shifts in the appearance 
of the image difficult. An IPS-type panel would probably be a wiser choice if 
you were looking for a screen with much wider viewing angles but having said 
that you are probably mainly interested in gaming if you are considering this 
screen. Remember, this screen is specifically designed for gaming, and so you 
will have to live with some of the sacrifices of TN Film to get the kind of 
gaming performance and features offered here. There are some high refresh rate 
gaming IPS panels available now in larger sizes as well which can offer better 
viewing angles than TN Film models, although they are normally priced higher and 
have some other characteristic differences, and so TN Film models like this 
still have their place for many users. 
 Above: View of an 
all black screen from the side. Click for larger version
 
On a black image there is a slight pale grey 
tint introduced to the image when viewed from a wide angle. This isn't too 
severe and shouldn't present any real problems in practice. Certainly not the 
obvious white glow you get from most modern IPS-type panels in similar 
situations and fairly standard for a TN Film panel. Very similar to what we have 
seen from other recent gaming TN Film screens like the
AOC AGON AG251FZ,
Asus MG248Q,
Asus ROG Swift PG278Q and
BenQ XL2730Z. The glow you see from most modern IPS panels can put off some 
users. So on the one hand, those IPS models have much better general viewing 
angles than the TN Film models, but they do show more glow which some people 
find an issue. 
  
  Panel Uniformity
 
We wanted to test 
here how uniform the brightness was across the screen, as well as identify any 
leakage from the backlight in dark lighting conditions. Measurements of the 
luminance were taken at 36 points across the panel on a pure white background. 
The measurements for luminance were taken using BasICColor's calibration 
software package, combined with an X-rite i1 Display Pro colorimeter with a 
central point on the screen calibrated to 120 cd/m2. The below 
uniformity diagram shows the difference, as a percentage, between the 
measurement recorded at each point on the screen, as compared with the central 
reference point. 
It is worth 
noting that panel uniformity can vary from one screen to another, and can depend 
on manufacturing lines, screen transport and other local factors. This is only a 
guide of the uniformity of the sample screen we have for review. 
 
 Uniformity of Luminance
 
  
    The luminance uniformity of the screen was
    pretty good overall. The screen showed a 
    dip in luminance towards the left hand edge, where in the worst case it 
    dropped to 97 
cd/m2 
    (-24% deviance). 80% of the screen was within a 10% deviance from the 
    centrally calibrated point which was decent. 
 Backlight Leakage
 
  Above: All black screen in a darkened room. Click for larger version
 
We also tested the screen with an all black image 
and in a darkened room. A camera was used to capture the result. The camera 
showed there was no real backlight bleed evident, but a little clouding along 
the lower right hand edge of the screen. Nothing that should be noticeable in 
day to day use. 
Note: if you want to test your own screen for 
backlight bleed and uniformity problems at any point you need to ensure you have 
suitable testing conditions. Set the monitor to a sensible day to day brightness 
level, preferably as close to 120 
cd/m2 as you can get it (our tests are 
once the screen is calibrated to this luminance). Don't just take a photo at the 
default brightness which is almost always far too high and not a realistic usage 
condition. You need to take the photo from about 1.5 - 2m back to avoid 
capturing viewing angle characteristics, especially on IPS-type panels where 
off-angle glow can come in to play easily. Photos should be taken in a darkened 
room at a shutter speed which captures what you see reliably and doesn't 
over-expose the image. A shutter speed of 1/8 second will probably be suitable 
for this. 
  
 General and Office Applications
 
With a 1920 x 1080 resolution, the desktop real 
estate  of the PG258Q feels a step down compared with all the high resolution 
panels we've tested, and the 27" 2560 x 1440 models we are used to using day to 
day. You do lose a large amount of desktop space, and although side by side 
split screen working is possible, it's not as easy due to the more limited 
resolution and space. With a 0.2825mm pixel pitch, text is comfortable and easy 
to read natively, providing a sharp and crisp image. It is not as sharp as the 
1440p panels we've become accustomed to, or of course any ultra HD/4K 
resolutions where scaling is used, but it is perfectly adequate. For this size 
screen, 1920 x 1080 is about your limit of sensible resolution without needing 
to use operating system scaling options. 
The moderate AG coating of the TN Film panel could 
be considered a bit grainy, especially on white office backgrounds to a lot of 
people. It's not as clear as modern IPS coatings or any semi-glossy solution. 
Still, it's not as grainy as old IPS panels and is on par with other TN Film 
matrices we've tested. Perhaps the main issue with this panel technology though 
is the restrictive viewing angles, making contrast and colour tone shifts a bit 
of a problem when it comes to colour critical work. They are the same here as 
other TN Film panels, being restrictive especially vertically. The screen is 
fine when viewed head on though really for office and text work, but for colour 
critical work or photo editing etc you'd be better off with an IPS-type panel. 
The default setup of the screen was a little restrictive for normal uses, as the 
gamma is set up more for gaming, but thankfully this was very easy to adjust 
without a calibration tool via a simple change in the OSD menu. That provided a 
good default setup then for day to day office work, once you've turned the 
brightness setting down a long way. There are 4 blue light filter modes offered in the menu if you want to add further eye care protection and 
might be worth experimenting with for prolonged office use or text reading. 
The range of brightness 
adjustment of the screen was very good, with the ability to offer a 
luminance between 488 and 116 cd/m2. However, the adjustment 
potential at the lower end was limited and that means that it might be hard to 
use the screen in darker room conditions where there is a lower ambient light. 
That's certainly a limitation of the backlight adjustment on the PG258Q here. A 
setting of 1% in the OSD brightness control should return you a luminance close to 120 
cd/m2 out of the box. On a more positive note, the brightness regulation is 
controlled without the need for the use of the now infamous
Pulse-Width Modulation (PWM), and so those who suffer from eye fatigue or 
headaches associated with flickering backlights need not worry. There was no 
audible noise or buzzing from the screen, even when specifically looking for it 
using test images with a large amount of text at once. The screen also remains 
cool even during prolonged use.  
There are a 
couple of extra features on this screen for office environments, even though it's 
primarily a gaming screen. There are 2x USB 3.0 ports although both are on the back 
of the screen so not easy access like on some other displays. There's also a 
headphone connection but no integrated speakers. There is no 
ambient light sensor, card reader, motion sensor or anything else provided which 
can sometimes be useful in office environments. 
There was a good range of ergonomic adjustments 
available from the stand allowing you to obtain a comfortable position for a 
wide variety of angles although some were quite stiff to operate. The VESA mounting support may also be useful to some 
people as well.  
  
  Responsiveness and Gaming
 
The ROG Swift PG258Q is firmly a gamers screen, with key 
features including the native 240Hz refresh rate, 1ms G2G response time and 
support for NVIDIA G-sync and ULMB. You will need to keep in mind the demands on your 
system and graphics card to power a screen like this, as there's quite a drain 
on resources to run at 240Hz! The resolution is 'only' 1920 x 1080 so that is at 
least a bit easier than if this was a 1440p or 4k resolution screen. For systems 
which can't manage the 240Hz reliably or frequently, G-sync is supported for 
variable refresh rate control, helping to eliminate tearing and stuttering and 
operating in a nice wide range from 30 to 240Hz. Asus 
have provided a wide range of
additional extras for gaming that we will talk about in a moment. 
  
  
    
      | 
      Quoted G2G Response Time | 
      1ms G2G |  
      | 
      Quoted ISO Response Time | 
      n/a |  
      | 
      Panel Manufacturer and 
      Technology | 
      AU Optronics TN Film |  
      | 
      Panel Part | 
      Q250HTA00 |  
      | 
      Overdrive Used | 
      Yes |  
      | 
      Overdrive Control Available to 
      User | 
      Overdrive |  
      | 
      Overdrive Settings | 
      Off, Normal, Extreme |  
The ROG Swift PG258Q is rated by Asus as having a 1ms G2G 
response time which indicate the panel uses 
overdrive / 
response time compensation (RTC) technology to boost pixel transitions 
across grey to grey changes.  The 
part 
being used is the
AU Optronics Q250HTA00 TN Film technology panel. Have a read about response time in 
our
specs section if you need additional information about this measurement. As 
a reminder, this is only the second native 240Hz refresh rate panel of any size and 
type we have seen having recently reviewed the equivalent AOC model, the
AGON AG251FZ. 
 
We will first test the screen using our thorough
response time testing method. This uses an oscilloscope and photosensor to 
measure the pixel response times across a series of different transitions, in 
the full range from 0 (black) to 255 (white). This will give us a realistic view 
of how the monitor performs in real life, as opposed to being reliant only on a 
manufacturers spec. We can work out the response times for changing between many 
different shades, calculate the maximum, minimum and average grey 
to grey (G2G) response times, and provide an evaluation of any overshoot present 
on the monitor. 
We use an
ETC M526 
oscilloscope for these measurements along with a custom photosensor device. 
Have a read of
our response time measurement article for a full explanation of the testing methodology and reported 
data.
 
 Overdrive Setting
 
 
The 'OD' overdrive control is available via the 'image' section of the OSD menu as shown above. We will test all 
three modes to 
see which is optimal first of all. For now we have taken these measurements at the maximum 240Hz refresh rate, but we will look at the 
implications  of the refresh rate in a moment once we've 
established the behaviour of the response times under this setting. 
  
  
  
In the 'off' setting the response times were 
mixed, with some around the advertised 1ms G2G figure, but many being much 
slower up around 9 - 13ms. This gave us an average figure of 7.1ms and while there was no overshoot as you would expect with 
overdrive turned off, but the response times were slower than we would like from 
a TN Film panel. Turning the OD setting up to 'normal' brought about decent and 
noticeable improvements, with an average response time now measured at 2.9ms. 
Some moderate overshoot started to appear in a couple of transitions here, but 
this mode was certainly faster and more fluid than the 'off' setting. If you 
push the OD setting up to the maximum 'extreme' level then there's no real 
improvements to response times overall but the overshoot becomes far more 
noticeable and pronounced. Stick with the 'normal' mode.
 
 Refresh Rate and G-sync
 
 
The PG258Q supports a refresh rate of up to 240Hz 
natively, and as we've discussed earlier this is one of the first panels supporting such 
a high refresh rate on the market. You can quickly and easily select this 
refresh rate in Windows as shown above, although we did find we had to use the 
provided DisplayPort cable rather than our regular day to day cable, so perhaps 
it is a little fussy on the cabling choice. Just stick with the one provided in 
the box and 
you will be fine. When enabled, and from a compatible system, G-sync is also 
available which operates in a range between 30 and 240Hz. There are 
improvements in perceived motion clarity as you increase the refresh rate, and 
the 240Hz certainly feels more fluid and faster than 120 / 144Hz. The 
improvement is not as noticeable as when you move from 60 to 120/144Hz for the first 
time, but the ability to deliver even higher frame rates from 144 - 240Hz is 
certainly welcome. From an NVIDIA test system we found stable performance without any 
frames being dropped at all refresh rates from 60Hz to 240Hz which was good 
news.  
Refresh Rate Impact, Overdrive Mode = Normal
 
We stuck to the 'normal' overdrive setting for now 
and we wanted to test the response times at a range of refresh rates to see if 
that influences the pixel transitions. It's quite common for the overdrive 
impulse to be dynamically controlled across a wide refresh rate range like this. 
The overshoot can also be impacted we have seen in the past. 
 
  
  
As you can see from these measurements the actual 
pixel transition times vary a little as you increase the refresh rate. at 60Hz 
the overdrive impulse seemed to be a little more modest, resulting in a 4.9ms 
G2G response time and no overshoot being measured. If you increase the refresh 
rate up to 144Hz, the response times are improved a little to help ensure the 
pixel transitions can keep up with the frame rate demands. At 144Hz, the 
response times need to be reliably under 6.94ms average to avoid additional smearing and 
blurring being introduced, and so the boost in the overdrive impulse helps 
achieve that nicely. The response times are pushed a little more by the time you 
reach 240Hz where they need to be <4.16ms and again this is largely achieved. 
Only moderate levels of overshoot start to appear at these higher refresh rates 
as well which was pleasing. This 'normal' OD mode is capable of handling the 
full refresh rate range nicely, so you can stick with this for all your refresh 
rate settings, including when G-sync is dynamically controlling it for you. 
  
 Detailed Response Time Measurements
 Refresh 
Rate = 240Hz, Overdrive = Normal
 
  
 
We stuck with the optimal 'normal' 
response time setting at the maximum 240Hz refresh rate. The 
average G2G response time was measured at 3.4ms which was very good and 
represented very fast pixel transition times from this new TN Film panel. Some 
transitions reached basically as low as the advertised 1ms G2G as well. There 
were a few transitions which were a little slower than the required 4.16ms 
figure to maintain a 240Hz frame rate but overall the response times were very 
good here. 
 
 
If we evaluate the Response Time Compensation 
(RTC) overshoot then the results show very little overshoot overall, with only a 
couple of transitions really showing anything at all, and even then at only 
moderate levels. In this normal OD mode the overshoot was minimal which was 
excellent news and actually very rare for a fast TN Film panel. They typically 
have higher levels of overshoot than seen here so Asus have done a nice job 
keeping it under control. 
  
 Display Comparisons
 
 
 
The above comparison table and graph shows you the 
lowest, average and highest G2G response time measurement for each screen we 
have tested with our oscilloscope system. There is also a colour coded mark next 
to each screen in the table to indicate the RTC overshoot error, as the response 
time figure alone doesn't tell the whole story. 
As a reminder, these figures are at 240Hz refresh 
rate and with overdrive set to 'normal'. The response time performance of the 
PG258Q was very impressive overall, with some of the fastest TN Film response 
times we've seen, while still keeping overshoot at a low level. A few other 
models such as the AOC AGON AG251FZ reached a little lower at 2.6ms G2G but with 
moderately high levels of overshoot then apparent. We would rather have the 
slightly "slower" (3.4ms G2G isn't slow!) response times here to be honest with 
lower overshoot, so we were impressed with the PG258Q's performance. The G-sync 
module did a nice job of dynamically controlling the response times across a 
wide refresh rate range as well, making it easy to stick with one OD setting and 
have excellent performance across the range.
 
 Ultra Low Motion Blur (ULMB)
 
 
The PG258Q also features an integrated Blur 
Reduction Backlight system, dubbed "Ultra Low Motion Blur" (ULMB) by 
NVIDIA. 
This is linked to the G-sync module and is provided on most G-sync enabled 
screens that have a native high refresh rate. We have 
already seen a lot of positive improvements in perceived motion blur from such 
systems in the past. Our 
in depth article from June 2013 
(updated 17 March 2015) looked at this in a lot 
more detail, and tested some of the original LightBoost "hacks" to achieve a 
strobed backlight and blur reduction benefits. Since then we've seen a quite a 
lot of 
monitors integrate a  strobed backlight with simple user control from the 
menu and with better implementation than LightBoost methods.   
The ULMB feature is accessible from the 'image' 
section of the OSD menu. It is only available when running the 
screen at 100, 120 and 144Hz modes. It is not available at 200Hz or 240Hz sadly, and it is also important to note that ULMB does not 
work when you are using G-sync, it's one or the other. When you enable the ULMB 
feature a new option appears for the "ULMB Pulse Width" which allows you to 
control the duration of the backlight strobes. A shorter "on" period can help 
reduce perceived motion blur even more, but at the cost of screen brightness.  You can adjust this between 100 and 10, and as you lower the setting 
the screen also becomes progressively darker as you reduce the "on" period of 
the strobe. Nice to see this included as an option within the menu for those who 
like to play around with the setting, much like you could do by adjusting LightBoost levels on older models using the
"hack" method. There is no control to adjust the timing of the strobe to 
impact the strobe cross-talk it can introduce, so we will have to hope that the default 
timing setup is suitable. We will look at that in a moment. 
Operation - 100Hz 
 ULMB 
backlight cycling, 100Hz 
(scale = 5ms)
 pulse width setting= 100
 
We measured the screen using our oscilloscope when 
viewing a solid white image, with ULMB feature turned on and with 
refresh rate set at 100Hz. This is the lowest refresh rate at which you can 
operate the ULMB mode. As a reminder, it works at 100, 120 and 144Hz only. We 
left the pulse width (strobe length) setting at 100 initially. Normally the oscillograph would show a flat straight 
line when measuring a static white image (as no PWM is being used for backlight 
dimming), but here the ULMB feature is cycling the backlight off and 
on rapidly. 
The time for each complete cycle is 10ms which 
shows that in this case the backlight is being cycled at the same frequency as 
the refresh rate, 100 times per second. The strobe is in time with the refresh 
rate of 100Hz.
 
Operation - 120Hz 
 ULMB 
backlight cycling, 120Hz 
(scale = 5ms)
 pulse width setting = 100
 
When running the screen at a 120Hz refresh rate 
the behaviour is exactly the same. The only difference is that the strobe is now 
synced with the new refresh rate, with a new strobe every 8.33ms (120 times per 
second). 
Operation - 144Hz 
 ULMB 
backlight cycling, 144Hz 
(scale = 5ms)
 pulse width setting = 100
 
Again when set at 144Hz refresh rate the strobes 
are in sync again, with a new strobe every 6.94ms (144 times per second). The 
above is with pulse width at the default 100. We can also see what impact on the 
strobing it has if you lower the pulse width setting. 
 ULMB 
backlight cycling, 144Hz 
(scale = 5ms)
 pulse width setting = 50
 
 ULMB 
backlight cycling, 144Hz 
(scale = 5ms)
 pulse width setting = 10
 
As you reduce the pulse width setting you are 
adjusting the 'on' period of the strobe, shown by the top portion of each peak. As you reduce the setting the strobe 
'on' time gets progressively shorter as you can see from the above 2 graphs, the 
first at a setting of 50 and the second at a setting of 10 (the minimum setting 
available). This impacts the perceived blur somewhat, with the shorter 'on' 
times resulting in a clearer image. At the same time though the brightness of 
the image is affected and it becomes very dark, the lower you go with the 
setting. More on that in a moment. There will be a point where the user does not 
see any further benefit to their eyes of reducing the strobe length further, but 
you can have a play around with the setting to find your personal preference to 
balance perceived motion blur and brightness of the image.
 
Pulse Width Setting - Strobe Length 
We measured the strobe length at a variety of the 
Pulse Width settings, while running at the maximum 144Hz refresh rate mode. You 
can adjust the setting in steps of 1 incidentally. Each complete strobe lasts a 
total of 6.94ms (144 strobes per second).  
  
  
    
      | 
      Pulse Width 
      Setting | 
      On period (ms) |  
      | 
      100 | 
      1.625 |  
      | 
      75 | 
      1.250 |  
      | 
      50 | 
      0.750 |  
      | 
      25 | 
      0.375 |  
      | 
      10 (min) | 
      0.250 |  
Pulse Width Setting - Brightness Range (144Hz)
 
  
    
      
        | 
        Pulse Width 
        Setting  | 
        
        Luminance(cd/m2)
 | 
        Black 
        Point (cd/m2) | 
        Contrast 
        Ratio( x:1)
 |  
        | 
        100 | 
        274.91 | 
        0.33 | 
        833 |  
        | 
        75 | 
        210.55 | 
        0.25 | 
        842 |  
        | 
        50 | 
        139.69 | 
        0.17 | 
        822 |  
        | 
        25 | 
        72.07 | 
        0.09 | 
        801 |  
        | 
        10 (min) | 
        29.27 | 
        0.03 | 
        976 |  
We tested the brightness output of the screen when 
ULMB was turned on at 144Hz. You can independently control the brightness setting as well 
if you want, but we left it at the default 100 and just changed the pulse width 
(PW) strobe length setting to establish the brightness range when using this 
option. With the PW setting at 100 the maximum achievable luminance of the 
screen was a very good 275 
cd/m2. This 
should be plenty for most uses, but you cannot get a brighter display when 
using ULMB if you wanted to. This is a very strong performance from a strobe 
backlight though.  
You can achieve a slightly brighter display if you 
use the feature at 100 or 120Hz since the strobes are less frequent, but it's not 
a significant amount. 
As you reduce 
the PW setting the luminance drops significantly, at the lowest setting probably 
being far too dark for any practical use. At least you can control a reasonably 
wide range here, so you can find a level which suits your needs. We suspect a 
PW setting of 100 will probably be perfectly adequate for most normal users anyway, as the 
ULMB mode certainly brings about positive improvements to the perceived motion 
blur. If you want to lower the brightness output of the screen, reducing the 
pulse width setting is probably a better option than simply lowering the 
brightness control, as it should bring about some minor blur reduction benefits 
as well. 
Brightness Range (PW at 100, 144Hz)
 
  
    
      
        | 
        
        Brightness Setting  | 
        
        Luminance(cd/m2)
 | 
        Black 
        Point (cd/m2) | 
        Contrast 
        Ratio( x:1)
 |  
        | 
        100 | 
        274.91 | 
        0.33 | 
        833 |  
        | 
        75 | 
        224.40 | 
        0.27 | 
        831 |  
        | 
        50 | 
        160.00 | 
        0.19 | 
        842 |  
        | 
        25 | 
        93.60 | 
        0.11 | 
        851 |  
        | 
        0 | 
        21.67 | 
        0.03 | 
        722 |  
We also wanted to test the brightness range when 
leaving PW at its default 100, and changing the brightness control of the screen 
instead. This leaves the strobe behaviour alone, operating as it does with PW at 
100, and instead just dims the backlight. The table above confirms the range 
available through that control. You can achieve a slightly brighter display if 
you use the feature at 100 or 
120Hz since the strobes are less frequent, but it's not a significant amount. 
Thankfully the brightness setting when ULMB is 
turned on is independent to when ULMB is off, and it remembers your last setting 
as well (or at least it seemed to most of the time). So you can have the brightness down at 1% for normal desktop use (as 
per our calibration section) to achieve a comfortable brightness, and then have 
it at a completely different saved setting when you enable ULMB. This is great 
news as at 1% brightness the luminance with ULMB on is far too low. you will 
want to bump it up when you're using ULMB and thankfully there's a great range 
available and a very bright upper limit if you need it. That's rare for a 
strobed backlight system, and so we were impressed with the way it's been 
implemented on the PG258Q. 
Maximum Blur Reduction Brightness - Display 
Comparison
 
For ease of reference we have 
also provided a comparison table below of all the blur reduction enabled 
displays we've tested, showing their maximum luminance before blur reduction is 
turned on (normal mode) and their maximum luminance with the feature enabled. 
This will give you an idea of the maximum brightness you can expect from each 
model when using their blur reduction feature, if that is important to you. A 
lot of people want a brighter display for gaming and sometimes the relatively 
low maximum luminance from blur reduction modes is a limitation. 
These comparisons are with the refresh rate as 
high as is available for the blur reduction feature to function. For most this 
is at 120Hz, but some also support the feature at higher. You can achieve a 
slightly brighter display if you use the feature at 85 or 100Hz since the 
strobes are less frequent, but it's not a significant amount. That can also 
introduce more visible flicker in some situations. 
  
    
      | 
      Model | 
      Refresh Rate | 
      Max Normal 
      LuminanceBlur Reduction Off
 (cd/m2)
 | 
      Max Luminance 
      Blur Reduction On(cd/m2)
 |  
      | 
      Acer XB270HU* | 
      100Hz* | 
      327 | 
      111 |  
      | 
      Acer Predator Z35 | 
      120Hz | 
      359 | 
      111 |  
      | 
      Asus ROG Swift PG258Q | 
      144Hz | 
      488 | 
      275 |  
      | 
      Asus ROG Swift PG278Q | 
      120Hz | 
      385 | 
      123 |  
      | 
      Asus ROG Swift PG279Q | 
      120Hz | 
      331 | 
      101 |  
      | 
      BenQ XL2720Z | 
      144Hz | 
      282 | 
      119 |  
      | 
      BenQ XL2730Z | 
      120Hz | 
      309 | 
      191 |  
      | 
      Dell S2716DG | 
      120Hz | 
      328 | 
      118 |  
      | 
      Eizo FG2421 | 
      120Hz | 
      386 | 
      257 |  
      | 
      Eizo FS2735 | 
      144Hz | 
      331 | 
      180 |  
      | 
      LG 34UC79G | 
      144Hz | 
      267 | 
      141 |  
      | 
      LG 38UC99 | 
      75Hz | 
      308 | 
      213 |  
Note: 
Pulse Width setting at max where applicable.*Note 2: The Acer XB270HU was later updated to include a 120Hz mode, which will produce a 
slightly darker maximum luminance
 
 
Blur Reduction Tests 
  
 ULMB 
enabled, central screen area
 
  
Of course the main thing we want to test is what 
improvements the Blur Reduction mode offers when it comes to motion clarity and 
gaming. We were pleased with the results we'd seen from LightBoost backlights
when we tested them, and also from the natively supported blur reduction 
feature on other displays including the other popular TN Film gaming models 
we've tested. 
  
We were very pleased with the results 
 
here as we had been on other blur reduction displays, with an obvious and marked improvement in perceived motion blur experienced. 
Tracking of moving objects became much easier and the image looked sharper and 
clearer. We used the BlurBusters full-screen
TestUFO online motion test (all ULMB supported refresh rates) as well to put the 
feature through its paces and were pleased with the results. The upper half of 
the screen was a little clearer than the bottom, and in the bottom third of the 
screen some  strobe cross-talk became apparent. It is impossible to eliminate 
strobe cross-talk completely due to the way they operate, but the important 
thing is whereabouts on the screen this manifests itself and to what level. The 
central region (as pictured above) is probably the most important since that's where a lot of your 
gaming focus will be, where crosshairs and the likes are. We were pleased that 
there was minimal cross-talk here in the central region and the image looked 
very good. Having the ability to alter the strobe length through the PW setting 
was also very useful, and you could tweak it to your preference to reduce even 
more 
of the persistence if you wanted, as long as you didn't mind sacrificing some 
brightness. With the high maximum brightness potential of the PG258Q when ULMB 
was enabled, this was at least possible to do, as you have a decent brightness 
range to play with. 
  
 ULMB 
enabled, upper, middle and lower screen area cross-talk
 
  
Another very good implementation of a strobe backlight 
system here, we were impressed. It's probably the best we've seen actually so 
far, considering the high brightness potential. We suppose the only minor quibble is the 
inability to operate the feature at 200 or 240Hz or in an ideal World, at the same time 
as using G-sync. We suspect that most systems will struggle anyway to 
consistently offer 200 and 240Hz refresh rates for a lot of games, so perhaps it 
was a deliberate decision by Asus to limit the ULMB to 144Hz maximum. There's 
obvious blur reducing benefits and you still get nice high frame rates anyway so 
it's no massive deal. 
  
 Pursuit Camera Tests
 
We've already tested above the actual
pixel 
response times and other aspects of the screen's gaming performance. We 
wanted to carry out some pursuit camera tests as well to give an even more 
complete idea of the performance of this screen. 
Pursuit cameras are used to capture motion blur as 
a user might experience it on a display. They are simply cameras which follow 
the on-screen motion and are extremely accurate at measuring motion blur, 
ghosting and overdrive artefacts of moving images. Since they simulate the eye 
tracking motion of moving eyes, they can be useful in giving an idea of how a 
moving image appears to the end user. It is the blurring caused by eye 
tracking on continuously-displayed refreshes (sample-and-hold) that we are keen 
to analyse with this new approach. This is not pixel persistence caused by 
response times; but a different cause of display motion blur which cannot be 
captured using static camera tests. Low response times do have a positive impact 
on motion blur, and higher refresh rates also help reduce blurring to a degree. 
It does not matter how low response times are, or how high refresh rates are, 
you will still see motion blur from LCD displays under normal operation to some 
extent and that is what this section is designed to measure. Further 
technologies specifically designed to reduce perceived motion blur are required 
to eliminate the blur seen on these type of sample-and-hold displays which we 
will also look at. 
We used the
Blurbusters.com Ghosting Motion Test which is designed to be used with 
pursuit camera setups. The pursuit camera method is
explained at BlurBusters 
as well as
covered in this research paper. We 
carried out the tests at various refresh rates, with and without Blur Reduction enabled. 
These UFO objects were moving horizontally at 960 pixels per second, at a frame 
rate matching refresh rate of the monitor. 
Overdrive Setting 
= Normal 
 
These tests capture the kind of blurring you would 
see with the naked eye when tracking moving objects across the screen. As you 
increase the refresh rate the perceived blurring is reduced, as refresh rate has 
a direct impact on motion blur. 
It is not 
eliminated entirely due to the nature of the sample-and-hold LCD display and the 
tracking of your eyes. 
No matter how fast the refresh rate and pixel 
response times are, you cannot eliminate the perceived motion blur without other 
methods like blur reduction strobing backlights, which this model does also 
feature. 
As you can see, the perceived motion clarity 
improves significantly as you increase the refresh rate from 60 to 144Hz levels 
which is common for high refresh rate panels which operate up to this refresh 
rate. The moving image becomes easier to track and appears sharper. As you can 
see, there are then noticeable improvements in perceived motion blur as you 
increase up to 200Hz and 240Hz refresh rate, as the frame rate increases 
dramatically again. The moving image becomes clearer and easier to track and 
it's a decent improvement over 144Hz. It was harder to see this difference when 
we tested the AOC AGON AG251FZ since the overdrive control was not as 
consistent, but here on the Asus we felt the difference was more noticeable. You 
can tell from the pursuit camera tests above as well that there's an improvement 
in motion clarity as you go from 144 > 200 > 240Hz. From a motion clarity point 
of view, this makes it the fastest display we've tested to date. In practice it 
might be harder to notice this in gaming, as you're starting to get into the 
realms of diminishing returns as you get in to the 144Hz range we felt, and 
perhaps it isn't needed for many users. But the pursuit camera tests and our 
motion clarity tests showed some improvement that maybe a very keen eye will 
spot in their gaming. 
 
 Note: optimal 
overdrive settings used on each screen
 
We can also compare the pursuit camera tests at 
60Hz and 144Hz compared with a couple of very fast and very popular gaming 
screens above, including the recently tested AOC equivalent to this model, their 
AGON AG251FZ with 240Hz. The performance is very comparable in actual perceived motion 
blur between all three in practice, with very little to separate them. The 
PG258Q has a slight edge at 144Hz as the image looks a little clearer and we 
also know that there are lower levels of overshoot present. As we've shown a 
little earlier, there are then the added benefits when increasing the refresh 
rate to 200 and 240Hz. 
 
If we compare the motion clarity at 240Hz between 
the PG258Q and the AOC equivalent, you can see the better performance from the 
Asus where the moving object was clearer and sharper.  
ULMB 
Enabled
  
This model also offers NVIDIA's Ultra Low Motion 
Blur feature. When enabled, the moving image becomes even sharper and easier to 
track with the eye across the screen. The strobed backlight helps reduce the 
remnants of perceived motion blur nicely as we've discussed earlier. There is 
some low strobe cross talk introduced which produces a slight ghost trial image 
which is typical for a strobed backlight system. 
  
  Additional Gaming Features
 
 
GamePlus 
hotkey - the screen features the ASUS-exclusive GamePlus hotkey for in-game 
enhancements so you get more out of your game. The crosshair overlay gives you 
four different crosshair options to suit the game you're playing. There's also 
an onscreen timer you can position on the left of the display so you can keep 
track of the elapsed gaming time; while the FPS (frames per second) counter lets 
you know how smooth the game is running. 
Asus 
GameVisual Technology - basically a series of pre-set display modes to 
optimize visuals for different types of content. There are 6 in total although 
some are not specifically designed for gaming per se. This feature can be 
accessed through the On Screen Display (OSD) settings menu. There are preset 
modes for scenery, racing, cinema, RTS/RPG games, FPS games and an sRGB mode. 
Aspect Ratio Control -  
the screen does not offer any
aspect ratio control options through the OSD menu at all. This is due to a 
limitation of using NVIDIA's G-sync technology. As we understand it, it is 
locked to only one defined resolution, in this case 1920 x 1080 so it is not 
possible (or easy) to provide G-sync support with a scaler. This isn't really a 
problem for PC use since you can just control the aspect ratio through your 
graphics card settings. Since most content is in the native 16:9 aspect ratio it 
probably isn't an issue. 
  Lag
 
We have  written an in depth article about
input lag and the various measurement techniques which are used to evaluate 
this aspect of a display. It's important to first of all understand the 
different methods available and also what this lag means to you as an end-user. 
Input Lag vs. Display Lag vs. Signal 
Processing 
To avoid confusion with different terminology we 
will refer to this section of our reviews as just "lag" from now on, as there 
are a few different aspects to consider, and different interpretations of the 
term "input lag". We will consider the following points here as much as 
possible. The overall "display lag" is the first, that being the delay between 
the image being shown on the TFT display and that being shown on a CRT. This is 
what many people will know as input lag and originally was the measure made to 
explain why the image is a little behind when using a CRT. The older stopwatch 
based methods were the common way to measure this in the past, but through 
advanced studies have been shown to be quite inaccurate. As a result, more 
advanced tools like SMTT provide a method to measure that delay between a TFT 
and CRT while removing the inaccuracies of older stopwatch methods.  
In reality that lag / delay is caused by a 
combination of two things - the signal processing delay caused by the TFT 
electronics / scaler, and the response time of the pixels themselves. Most 
"input lag" measurements over the years have always been based on the overall 
display lag (signal processing + response time) and indeed the SMTT tool is 
based on this visual difference between a CRT and TFT and so measures the 
overall display lag. In practice the signal processing is the element which 
gives the feel of lag to the user, and the response time of course can 
impact blurring, and overall image quality in moving scenes. As people become 
more aware of lag as a possible issue, we are of course keen to try and 
understand the split between the two as much as possible to give a complete 
picture. 
The signal processing element within that is quite 
hard to identify without extremely high end equipment and very complicated 
methods. In fact the studies by Thomas Thiemann which really kicked this whole 
thing off were based on equipment worth >100,1000 Euro, requiring extremely high 
bandwidths and very complicated methods to trigger the correct behaviour and 
accurately measure the signal processing on its own. Other techniques which are 
being used since are not conducted by Thomas (he is a freelance writer) or based 
on this equipment or technique, and may also be subject to other errors or 
inaccuracies based on our conversations with him since. It's very hard as a 
result to produce a technique which will measure just the signal processing on 
its own unfortunately. Many measurement techniques are also not explained and so 
it is important to try and get a picture from various sources if possible to 
make an informed judgement about a display overall.  
For our tests we will continue to use the SMTT 
tool to measure the overall "display lag". From there we can use our 
oscilloscope system to measure the response time across a wide range of grey to 
grey (G2G) transitions as recorded in our
response time 
tests. Since SMTT will not include the full response time within its 
measurements, after speaking with Thomas further about the situation we will 
subtract half of the average G2G response time from the total display lag. This should allow us to give a good estimation of 
how much of the overall lag is attributable to the signal processing element on 
its own. 
  
Lag Classification To help in this section we will also introduce a broader classification system 
for these results to help categorise each screen as one of the following levels:
 
  
  
  Class 1)
  
  
  Less than 16ms / 1 frame of lag at 60Hz - should be fine for gamers, even at high levels
  
  Class 
  2) 
  A lag of 16 - 
  32ms / One to two frames - moderate lag but should be fine for many gamers. 
  Caution advised for serious gaming and FPS
  
  Class 
  3) 
  A lag of more 
  than 32ms / more than 2 frames - Some noticeable lag in daily usage, not 
  suitable for high end gaming 
  
  
    
For the full reviews of the models compared here and the dates they were written 
(and when screens were approximately released to the market), please see our
full 
reviews index. 
  
  
    
      | 
          
            | 
            
            (Measurements in ms) | 
              |  
            | 
            Total Display Lag (SMTT 
            2) | 
            4.60 |  
            | 
            Pixel Response Time 
            Element | 
            1.70 |  
            | 
            Estimated Signal 
            Processing Lag | 
            2.90 |  
            | 
            Lag Classification | 
            1 |  | 
      
       
      
       Class 
      1 |  
We have provided a comparison above against other 
models we have tested to give an indication between screens.  The screens 
tested are split into two measurements which are 
based on our overall display lag tests (using SMTT) and half the average G2G 
response time, as measured by the oscilloscope. The response time is split from 
the overall display lag and shown on the graph as the green bar. From there, the 
signal processing (red bar) can be provided as a good estimation. 
The screen showed a total average display lag of 
only 4.60 ms as measured with SMTT 2. Taking into account half the average G2G 
response time at 1.7ms, we can estimate that there is only ~2.90ms of signal 
processing lag on this screen which is basically nothing. This is fairly typical 
result from a G-sync screen and there are no issues here at all for gaming. The 
result was the same at different refresh rates and with ULMB enabled also. 
  Movies and Video
 
 
The following summarises the screens performance 
in video applications: 
  
  24.5" 
  screen size makes it a reasonable option for an all-in-one multimedia screen, 
  but being quite a lot smaller than most modern LCD TV's of course.
  16:9 
  aspect ratio is more well suited to videos than a 16:10 format screen, leaving 
  smaller borders on DVD's and wide screen content at the top and bottom.
  1920 x 
  1080 resolution can support full 1080 HD resolution content
  
  Digital interfaces support HDCP for any encrypted and protected content
  
  Decent enough range of connectivity options 
  for movie viewing and external device connection with DisplayPort and 1x HDMI 
  offered. Limited at the moment by the G-sync module.
  
  Cables provided in the box 
  for both video 
  connections
  
  Moderate AG coating provides reasonably clear images with no major graininess, 
  and without the unwanted reflections of a glossy solution. Some graininess 
  apparent as with other TN Film panels, but shouldn't present a problem in 
  movies.
  Wide 
  brightness range adjustment possible from the display, including a maximum 
  luminance of ~488 
  cd/m2 but a rather limited lower 
  luminance of only 116 cd/m2. This should afford you good control for different 
  lighting conditions. Contrast ratio remains stable across that adjustment 
  range as well and is good for a TN Film panel. Brightness regulation is 
  controlled without the need for PWM and so is flicker free for all brightness 
  settings
  Black 
  depth and contrast ratio are good for a TN Film panel at 859:1 after 
  calibration. Detail in darker scenes should not be lost as a result.
  There 
  is a specific 'cinema' preset mode available for movies or video which is 
  cooler than our calibrated setup. Might be useful to tweak to your liking for 
  quick switching when you want to watch movies
  
  Excellent 
  good pixel responsiveness which will handle fast moving scenes in movies 
  without issue. You will want to stick with the 'normal' overdrive mode to 
  avoid any overshoot issues present in the 'extreme' mode. 
  
  Viewing angles are limited due to the use of TN Film panel technology. May 
  cause issues with gamma and contrast shift if you change your line of sight or 
  have several people trying to see the screen at once. Not really an ideal 
  technology for movies as a result of this viewing angle limitation.
  
  Good range of 
  ergonomic adjustments available from the stand, although quite stiff to use 
  most of them. It still should be easy enough to obtain a 
  comfortable position if you want to sit further away from the screen for movie 
  viewing.
  No 
  particularly noticeable backlight leakage, and none from the edges which is 
  good. This type of leakage may prove an issue when watching movies where black 
  borders are present but it is not a problem here.
  No 
  integrated stereo speakers on this model but there is a headphone connection if needed.
  No 
  hardware aspect ratio options at all so connection of external devices may be 
  tricky if they operate at something other than the native 16:9 aspect ratio. 
  Shouldn't be an issue for modern Blu-ray and DVD players as well as games 
  consoles.
  
  Picture in picture (PiP) and Picture By Picture (PbP) are not available.
 
 Conclusion
 
The ROG Swift PG258Q was a 
very impressive gaming screen and one of the best we've tested to date. The 
response times were very low and the overdrive impulse was controlled nicely 
across a wide refresh rate range, with only low levels of overshoot being 
apparent. That's quite rare for a fast TN Film screen and we were impressed. The 
high 144Hz range refresh rates made an obvious improvement to motion clarity 
over 60Hz panels as we've become accustomed to with gaming displays for several 
years now. But the improvements offered by 200 and 240Hz modes become apparent 
on this display and offered again a decent improvement in motion clarity we 
felt. The addition of a strobed ULMB backlight system was very welcome as well. 
It was probably the best ULMB implementation we've seen so far in fact with a 
very good maximum brightness potential. If only we could also use it at 200 and 
240Hz! Lag was low as ever from a G-sync screen, and the G-sync function 
provided the obvious benefits of that variable refresh rate technology. 
There are a couple of 
limitations with this screen though. Firstly it is TN Film based, and so you 
have to live with the limited viewing angles and gamma/colour shift inherent to 
the panel technology. While the screen offered a very good upper brightness 
potential for ULMB use, this did come at the cost of a rather limited lower 
adjustment range which might be problematic for those wanting to work in darker 
ambient lighting conditions. 
All in all though, as a gaming 
display it was excellent and comes highly recommended if you're looking in the 
fast 1080p TN Film space.  
If you appreciate this  review and enjoy reading and like our work, we would welcome a
donation 
to the site to help us continue to make quality and detailed reviews for you. 
 
  
  
    
      | 
      Pros | 
      Cons |  
      | 
      Excellent pixel response 
      times, high refresh rate, great motion clarity and low lag for gaming | 
      Limitations of TN Film 
      technology when it comes to viewing angles particularly |  
      | 
      ULMB available and with high 
      brightness potential | 
      Minimum brightness adjustment 
      range is limited |  
      | 
      Nice ROG Swift design and 
      features | 
      G-sync module results in more 
      limited connectivity and scaler options |    
  
    
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 | TFT Central Awards Explained 
			We have two award 
      classifications as part of our reviews. There's the top 'Recommended' 
      award, where a monitor is excellent and highly recommended by us. There is 
      also an 'Approved' award for a very good screen which may not be perfect, 
      but is still a very good display. These awards won't be given out every 
      time, but look out for the logo at the bottom of the conclusion. A list of 
      monitors which have won our awards is available
      		here. |  |